Keeping my commit count high!

Previous GLSL code had error, the if() statement had to be negated.
This commit is contained in:
Ton Roosendaal 2013-04-28 11:05:49 +00:00
parent eae651db3a
commit 753fe9f0b9

@ -92,7 +92,7 @@ static const char *g_fragShaderText = ""
"void main()\n"
"{\n"
" vec4 col = texture2D(tex1, gl_TexCoord[0].st);\n"
" if (predivide == false || col[3] <= 0.0 || col[3] >= 1.0) {\n"
" if (predivide && col[3] > 0.0 && col[3] < 1.0) {\n"
" float inv_alpha = 1.0 / col[3];\n"
" col[0] *= inv_alpha;\n"
" col[1] *= inv_alpha;\n"