Fix for bug #7845:
IK stretch lead to bone shaking a bit too quickly since making IK scale independent, now does more strict clamping of stretch again.
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@ -1755,7 +1755,7 @@ static void execute_posetree(Object *ob, PoseTree *tree)
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if(tree->stretch && (pchan->ikstretch > 0.0)) {
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float ikstretch = pchan->ikstretch*pchan->ikstretch;
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IK_SetStiffness(seg, IK_TRANS_Y, MIN2(1.0-ikstretch, 0.999));
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IK_SetStiffness(seg, IK_TRANS_Y, MIN2(1.0-ikstretch, 0.99));
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IK_SetLimit(seg, IK_TRANS_Y, 0.001, 1e10);
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}
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}
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