Make sure materials are updated before passing to renderer in game
engine - report by Dalai on irc.
This commit is contained in:
parent
58005e135b
commit
76bfce231a
@ -186,6 +186,7 @@ bool BL_ModifierDeformer::Update(void)
|
|||||||
m_dm->release(m_dm);
|
m_dm->release(m_dm);
|
||||||
// HACK! use deformedOnly as a user counter
|
// HACK! use deformedOnly as a user counter
|
||||||
m_dm->deformedOnly = 1;
|
m_dm->deformedOnly = 1;
|
||||||
|
DM_update_materials(m_dm, blendobj);
|
||||||
/* update the graphic controller */
|
/* update the graphic controller */
|
||||||
PHY_IGraphicController *ctrl = m_gameobj->GetGraphicController();
|
PHY_IGraphicController *ctrl = m_gameobj->GetGraphicController();
|
||||||
if (ctrl) {
|
if (ctrl) {
|
||||||
|
Loading…
Reference in New Issue
Block a user