add option for screw modifier to smooth shade. (renamed smooth_shading to use_smooth_shade for remesh modifier too)
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@ -547,6 +547,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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col.prop(md, "angle")
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col.prop(md, "steps")
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col.prop(md, "render_steps")
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col.prop(md, "use_smooth_shade")
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col = split.column()
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row = col.row()
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@ -838,7 +839,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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if md.mode == 'SHARP':
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layout.prop(md, "sharpness")
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layout.prop(md, "smooth_shading")
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layout.prop(md, "use_smooth_shade")
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layout.prop(md, "remove_disconnected_pieces")
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row = layout.row()
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row.active = md.remove_disconnected_pieces
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@ -745,10 +745,11 @@ typedef struct ScrewModifierData {
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short flag;
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} ScrewModifierData;
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#define MOD_SCREW_NORMAL_FLIP (1<<0)
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#define MOD_SCREW_NORMAL_CALC (1<<1)
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#define MOD_SCREW_OBJECT_OFFSET (1<<2)
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// #define MOD_SCREW_OBJECT_ANGLE (1<<4)
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#define MOD_SCREW_NORMAL_FLIP (1 << 0)
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#define MOD_SCREW_NORMAL_CALC (1 << 1)
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#define MOD_SCREW_OBJECT_OFFSET (1 << 2)
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// #define MOD_SCREW_OBJECT_ANGLE (1 << 4)
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#define MOD_SCREW_SMOOTH_SHADING (1 << 5)
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typedef struct OceanModifierData {
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ModifierData modifier;
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@ -2627,6 +2627,11 @@ static void rna_def_modifier_screw(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "Object Screw", "Use the distance between the objects to make a screw");
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RNA_def_property_update(prop, 0, "rna_Modifier_update");
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prop = RNA_def_property(srna, "use_smooth_shade", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", MOD_SCREW_SMOOTH_SHADING);
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RNA_def_property_ui_text(prop, "Smooth Shading", "Output faces with smooth shading rather than flat shaded");
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RNA_def_property_update(prop, 0, "rna_Modifier_update");
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#if 0
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prop= RNA_def_property(srna, "use_angle_object", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", MOD_SCREW_OBJECT_ANGLE);
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@ -3001,7 +3006,7 @@ static void rna_def_modifier_remesh(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "Remove Disconnected Pieces", "");
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RNA_def_property_update(prop, 0, "rna_Modifier_update");
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prop = RNA_def_property(srna, "smooth_shading", PROP_BOOLEAN, PROP_NONE);
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prop = RNA_def_property(srna, "use_smooth_shade", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", MOD_REMESH_SMOOTH_SHADING);
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RNA_def_property_ui_text(prop, "Smooth Shading", "Output faces with smooth shading rather than flat shaded");
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RNA_def_property_update(prop, 0, "rna_Modifier_update");
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@ -111,7 +111,7 @@ static void initData(ModifierData *md)
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ltmd->ob_axis = NULL;
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ltmd->angle = M_PI * 2.0;
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ltmd->axis = 2;
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ltmd->flag = 0;
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ltmd->flag = MOD_SCREW_SMOOTH_SHADING;
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ltmd->steps = 16;
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ltmd->render_steps = 16;
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ltmd->iter = 1;
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@ -175,6 +175,8 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
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ScrewVertConnect *vc, *vc_tmp, *vert_connect = NULL;
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const char mpoly_flag = (ltmd->flag & MOD_SCREW_SMOOTH_SHADING) ? ME_SMOOTH : 0;
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/* don't do anything? */
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if (!totvert)
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return CDDM_from_template(dm, 0, 0, 0, 0, 0);
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@ -810,7 +812,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
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mp_new->loopstart = mpoly_index * 4;
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mp_new->totloop = 4;
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mp_new->flag = ME_SMOOTH;
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mp_new->flag = mpoly_flag;
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origindex[mpoly_index] = ORIGINDEX_NONE;
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mp_new++;
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ml_new += 4;
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