glTF exporter: call hook for each action, including the active one
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@ -5,7 +5,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (4, 2, 53),
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"version": (4, 2, 54),
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'blender': (4, 2, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -337,6 +337,22 @@ def gather_action_animations(obj_uuid: int,
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"Animation '{}' could not be exported. Cause: {}".format(
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blender_action.name, error))
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continue
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else:
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# No need to switch action, but we call the hook anyway, in case of user extension
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export_user_extensions(
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'pre_animation_switch_hook',
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export_settings,
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blender_object,
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blender_action,
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track_name,
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on_type)
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export_user_extensions(
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'post_animation_switch_hook',
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export_settings,
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blender_object,
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blender_action,
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track_name,
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on_type)
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if on_type == "SHAPEKEY":
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if blender_object.data.shape_keys.animation_data.action is None \
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@ -359,6 +375,22 @@ def gather_action_animations(obj_uuid: int,
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blender_action,
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track_name,
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on_type)
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else:
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# No need to switch action, but we call the hook anyway, in case of user extension
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export_user_extensions(
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'pre_animation_switch_hook',
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export_settings,
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blender_object,
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blender_action,
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track_name,
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on_type)
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export_user_extensions(
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'post_animation_switch_hook',
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export_settings,
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blender_object,
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blender_action,
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track_name,
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on_type)
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if export_settings['gltf_force_sampling'] is True:
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if export_settings['vtree'].nodes[obj_uuid].blender_object.type == "ARMATURE":
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