Fix #23350: flip "both" texture preview order from material-texture to
texture-material so it corresponds better to the text below.
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@ -548,8 +548,8 @@ void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, r
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newrect.ymax= rect->ymin;
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if(parent) {
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ok = ed_preview_draw_rect(sa, sce, parent, 1, 1, rect, &newrect);
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ok &= ed_preview_draw_rect(sa, sce, id, 1, 0, rect, &newrect);
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ok = ed_preview_draw_rect(sa, sce, id, 1, 1, rect, &newrect);
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ok &= ed_preview_draw_rect(sa, sce, parent, 1, 0, rect, &newrect);
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}
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else
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ok = ed_preview_draw_rect(sa, sce, id, 0, 0, rect, &newrect);
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@ -999,8 +999,8 @@ static void shader_preview_startjob(void *customdata, short *stop, short *do_upd
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sp->do_update= do_update;
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if(sp->parent) {
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shader_preview_render(sp, sp->parent, 1, 1);
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shader_preview_render(sp, sp->id, 1, 0);
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shader_preview_render(sp, sp->id, 1, 1);
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shader_preview_render(sp, sp->parent, 1, 0);
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}
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else
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shader_preview_render(sp, sp->id, 0, 0);
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