Fix #23350: flip "both" texture preview order from material-texture to

texture-material so it corresponds better to the text below.
This commit is contained in:
Brecht Van Lommel 2010-08-20 10:17:39 +00:00
parent 0db0b14a52
commit 77fb06f630

@ -548,8 +548,8 @@ void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, r
newrect.ymax= rect->ymin;
if(parent) {
ok = ed_preview_draw_rect(sa, sce, parent, 1, 1, rect, &newrect);
ok &= ed_preview_draw_rect(sa, sce, id, 1, 0, rect, &newrect);
ok = ed_preview_draw_rect(sa, sce, id, 1, 1, rect, &newrect);
ok &= ed_preview_draw_rect(sa, sce, parent, 1, 0, rect, &newrect);
}
else
ok = ed_preview_draw_rect(sa, sce, id, 0, 0, rect, &newrect);
@ -999,8 +999,8 @@ static void shader_preview_startjob(void *customdata, short *stop, short *do_upd
sp->do_update= do_update;
if(sp->parent) {
shader_preview_render(sp, sp->parent, 1, 1);
shader_preview_render(sp, sp->id, 1, 0);
shader_preview_render(sp, sp->id, 1, 1);
shader_preview_render(sp, sp->parent, 1, 0);
}
else
shader_preview_render(sp, sp->id, 0, 0);