Cycles: Avoid redundant intersection pre-calculation

This commit is contained in:
Sergey Sharybin 2016-09-19 15:14:21 +02:00
parent 6ba59660fb
commit 7901f62a9d

@ -405,7 +405,6 @@ ccl_device uint BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
# else
bvh_instance_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac);
# endif
triangle_intersect_precalc(dir, &isect_precalc);
/* Scale isect->t to adjust for instancing. */
for(int i = 0; i < num_hits_in_instance; i++) {
(isect_array-i-1)->t *= t_fac;
@ -418,7 +417,6 @@ ccl_device uint BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
# else
bvh_instance_pop(kg, object, ray, &P, &dir, &idir, &ignore_t);
# endif
triangle_intersect_precalc(dir, &isect_precalc);
}
if(idir.x >= 0.0f) { near_x = 0; far_x = 1; } else { near_x = 1; far_x = 0; }