Cycles: Avoid redundant intersection pre-calculation
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@ -405,7 +405,6 @@ ccl_device uint BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
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# else
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bvh_instance_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac);
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# endif
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triangle_intersect_precalc(dir, &isect_precalc);
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/* Scale isect->t to adjust for instancing. */
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for(int i = 0; i < num_hits_in_instance; i++) {
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(isect_array-i-1)->t *= t_fac;
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@ -418,7 +417,6 @@ ccl_device uint BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
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# else
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bvh_instance_pop(kg, object, ray, &P, &dir, &idir, &ignore_t);
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# endif
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triangle_intersect_precalc(dir, &isect_precalc);
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}
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if(idir.x >= 0.0f) { near_x = 0; far_x = 1; } else { near_x = 1; far_x = 0; }
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