Cleanup: trailing space
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b18b53eae0
commit
79c82fc1c5
@ -2,7 +2,7 @@
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# LLVM does not switch over to cpp17 until llvm 16 and building ealier versions with
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# MSVC is leading to some crashes in ISPC. Switch back to their default on all platforms
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# for now.
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# for now.
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string(REPLACE "-DCMAKE_CXX_STANDARD=17" " " DPCPP_CMAKE_FLAGS "${DEFAULT_CMAKE_FLAGS}")
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if(WIN32)
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@ -42,7 +42,7 @@ endif()
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# LLVM does not switch over to cpp17 until llvm 16 and building ealier versions with
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# MSVC is leading to some crashes in ISPC. Switch back to their default on all platforms
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# for now.
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# for now.
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string(REPLACE "-DCMAKE_CXX_STANDARD=17" " " LLVM_CMAKE_FLAGS "${DEFAULT_CMAKE_FLAGS}")
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# short project name due to long filename issues on windows
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@ -10,9 +10,9 @@ if(WIN32)
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DOWNLOAD_DIR ${DOWNLOAD_DIR}
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URL_HASH ${SSL_HASH_TYPE}=${SSL_HASH}
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PREFIX ${BUILD_DIR}/ssl
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CONFIGURE_COMMAND echo "."
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BUILD_COMMAND echo "."
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INSTALL_COMMAND echo "."
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CONFIGURE_COMMAND echo "."
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BUILD_COMMAND echo "."
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INSTALL_COMMAND echo "."
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INSTALL_DIR ${LIBDIR}/ssl
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)
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else()
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@ -46,4 +46,4 @@ else()
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INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/ssl/src/external_ssl/ && make install
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INSTALL_DIR ${LIBDIR}/ssl
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)
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endif()
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endif()
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@ -1,7 +1,7 @@
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# SPDX-License-Identifier: GPL-2.0-or-later
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if(WIN32)
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set(XML2_EXTRA_ARGS
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set(XML2_EXTRA_ARGS
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-DLIBXML2_WITH_ZLIB=OFF
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-DLIBXML2_WITH_LZMA=OFF
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-DLIBXML2_WITH_PYTHON=OFF
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@ -34,7 +34,7 @@ class MetalKernelContext {
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kernel_assert(0);
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return 0;
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}
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#ifdef __KERNEL_METAL_INTEL__
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template<typename TextureType, typename CoordsType>
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inline __attribute__((__always_inline__))
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@ -55,7 +55,7 @@ class MetalKernelContext {
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}
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}
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#endif
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// texture2d
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template<>
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inline __attribute__((__always_inline__))
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2
make.bat
2
make.bat
@ -69,7 +69,7 @@ if "%BUILD_UPDATE%" == "1" (
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REM Then update SVN platform libraries, since updating python while python is
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REM running tends to be problematic. The python script that update_sources
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REM calls later on may still try to switch branches and run into trouble,
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REM but for *most* people this will side step the problem.
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REM but for *most* people this will side step the problem.
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call "%BLENDER_DIR%\build_files\windows\svn_update.cmd"
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)
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REM Finally call the python script shared between all platforms that updates git
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@ -117,4 +117,4 @@ class VectorList {
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}
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};
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} // namespace blender
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} // namespace blender
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@ -340,4 +340,4 @@ void DEG_disable_visibility_optimization(struct Depsgraph *depsgraph)
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{
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deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(depsgraph);
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deg_graph->use_visibility_optimization = false;
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}
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}
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@ -47,4 +47,4 @@ HitData decode_hit_data(vec4 hit_data, float hit_depth)
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/* Blue noise categorized into 4 sets of samples.
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* See "Stochastic all the things" presentation slide 32-37. */
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#define resolve_samples_count 9
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#define resolve_samples_count 9
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@ -271,4 +271,4 @@ inline eMTLDataType gpu_type_to_mtl_type(eGPUType type)
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return MTL_DATATYPE_FLOAT;
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}
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return MTL_DATATYPE_FLOAT;
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}
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}
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@ -2,4 +2,4 @@ void main() {
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int index = int(gl_GlobalInvocationID.x);
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vec4 pos = vec4(gl_GlobalInvocationID.x);
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imageStore(img_output, index, pos);
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}
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}
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@ -1,4 +1,4 @@
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void main() {
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vec4 pixel = vec4(1.0, 0.5, 0.2, 1.0);
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imageStore(img_output, ivec2(gl_GlobalInvocationID.xy), pixel);
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}
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}
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@ -1,2 +1,2 @@
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void main () {
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}
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}
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@ -1,4 +1,4 @@
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void main() {
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uint store_index = int(gl_GlobalInvocationID.x);
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out_indices[store_index] = store_index;
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}
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}
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@ -2,4 +2,4 @@ void main() {
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uint index = gl_GlobalInvocationID.x;
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vec4 pos = vec4(gl_GlobalInvocationID.x);
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out_positions[index] = pos;
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}
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}
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@ -159,4 +159,4 @@ void VKBackend::capabilities_init(VKContext &context)
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GCaps.shader_image_load_store_support = true;
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}
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -71,4 +71,4 @@ class VKBackend : public GPUBackend {
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static void platform_exit();
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};
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -24,4 +24,4 @@ void VKBatch::multi_draw_indirect(GPUStorageBuf * /*indirect_buf*/,
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{
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}
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -21,4 +21,4 @@ class VKBatch : public Batch {
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intptr_t stride) override;
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};
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -79,4 +79,4 @@ void VKContext::debug_group_end()
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{
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}
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -63,4 +63,4 @@ class VKContext : public Context {
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}
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};
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -17,4 +17,4 @@ void VKDrawList::submit()
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{
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}
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -17,4 +17,4 @@ class VKDrawList : public DrawList {
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void submit() override;
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};
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -17,4 +17,4 @@ void VKFence::wait()
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{
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}
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -17,4 +17,4 @@ class VKFence : public Fence {
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void wait() override;
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};
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -59,4 +59,4 @@ void VKFrameBuffer::blit_to(eGPUFrameBufferBits /*planes*/,
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{
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}
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -47,4 +47,4 @@ class VKFrameBuffer : public FrameBuffer {
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int dst_offset_y) override;
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};
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -30,4 +30,4 @@ void VKIndexBuffer::strip_restart_indices()
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{
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}
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -25,4 +25,4 @@ class VKIndexBuffer : public IndexBuf {
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void strip_restart_indices() override;
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};
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -32,4 +32,4 @@ uint VKPixelBuffer::get_size()
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return size_;
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}
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -20,4 +20,4 @@ class VKPixelBuffer : public PixelBuffer {
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uint get_size() override;
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};
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -25,4 +25,4 @@ void VKQueryPool::get_occlusion_result(MutableSpan<uint32_t> /*r_values*/)
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{
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}
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -19,4 +19,4 @@ class VKQueryPool : public QueryPool {
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void get_occlusion_result(MutableSpan<uint32_t> r_values) override;
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};
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -940,4 +940,4 @@ int VKShader::program_handle_get() const
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return -1;
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}
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -65,4 +65,4 @@ class VKShader : public Shader {
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VkShaderModule *r_shader_module);
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};
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -13,4 +13,4 @@ class VKLogParser : public GPULogParser {
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char *skip_name(char *log_line);
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char *skip_severity_keyword(char *log_line, GPULogItem &log_item);
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};
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -27,4 +27,4 @@ class VKStorageBuffer : public StorageBuf {
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void read(void *data) override;
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};
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -74,4 +74,4 @@ bool VKTexture::init_internal(const GPUTexture * /*src*/, int /*mip_offset*/, in
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return false;
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}
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -40,4 +40,4 @@ class VKTexture : public Texture {
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bool init_internal(const GPUTexture *src, int mip_offset, int layer_offset) override;
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};
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -29,4 +29,4 @@ void VKUniformBuffer::unbind()
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{
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}
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -24,4 +24,4 @@ class VKUniformBuffer : public UniformBuf {
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void unbind() override;
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};
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -70,4 +70,4 @@ void VKVertexBuffer::duplicate_data(VertBuf * /*dst*/)
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{
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}
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} // namespace blender::gpu
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} // namespace blender::gpu
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@ -31,4 +31,4 @@ class VKVertexBuffer : public VertBuf {
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void duplicate_data(VertBuf *dst) override;
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};
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} // namespace blender::gpu
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} // namespace blender::gpu
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