Fix for [#24401] Fluid particles leak through walls of moving object
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@ -3076,8 +3076,8 @@ static void deflect_particle(ParticleSimulationData *sim, int p, float dfra, flo
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col.t = df;
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}
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else {
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/* final chance to prevent failure, so don't do anything fancy */
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copy_v3_v3(pa->state.co, co);
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/* final chance to prevent failure, so stick to the surface and hope for the best */
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madd_v3_v3v3fl(pa->state.co, co, col.vel, dt2);
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copy_v3_v3(pa->state.vel, v0);
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}
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}
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