Cleanup: Resolve todo in CUDA voxel image code.
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@ -46,7 +46,7 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg,
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# if defined(__KERNEL_CUDA__)
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# if __CUDA_ARCH__ >= 300
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CUtexObject tex = kernel_tex_fetch(__bindless_mapping, id);
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if(id < 2048) /* TODO(dingto): Make this a variable */
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if(id < TEX_START_HALF4_CUDA_KEPLER)
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r = kernel_tex_image_interp_3d_float4(tex, co.x, co.y, co.z);
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else {
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float f = kernel_tex_image_interp_3d_float(tex, co.x, co.y, co.z);
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