Sculpt: Initial data oriented refactor for grab brush
Part of #118145. This introduces a few small API functions for retrieving spans of original positions and normals from the undo system. Pull Request: https://projects.blender.org/blender/blender/pulls/123447
This commit is contained in:
parent
1d10336afe
commit
7bc188a760
@ -121,6 +121,7 @@ set(SRC
|
||||
brushes/draw.cc
|
||||
brushes/fill.cc
|
||||
brushes/flatten.cc
|
||||
brushes/grab.cc
|
||||
brushes/inflate.cc
|
||||
brushes/mask.cc
|
||||
brushes/multiplane_scrape.cc
|
||||
|
@ -36,15 +36,6 @@ struct LocalData {
|
||||
Vector<float3> translations;
|
||||
};
|
||||
|
||||
BLI_NOINLINE static void translations_from_offset_factors(const float3 &offset,
|
||||
const Span<float> factors,
|
||||
const MutableSpan<float3> r_translations)
|
||||
{
|
||||
for (const int i : factors.index_range()) {
|
||||
r_translations[i] = offset * factors[i];
|
||||
}
|
||||
}
|
||||
|
||||
static void calc_faces(const Sculpt &sd,
|
||||
const Brush &brush,
|
||||
const float3 &offset,
|
||||
@ -84,7 +75,7 @@ static void calc_faces(const Sculpt &sd,
|
||||
|
||||
tls.translations.reinitialize(verts.size());
|
||||
const MutableSpan<float3> translations = tls.translations;
|
||||
translations_from_offset_factors(offset, factors, translations);
|
||||
translations_from_offset_and_factors(offset, factors, translations);
|
||||
|
||||
write_translations(sd, object, positions_eval, verts, translations, positions_orig);
|
||||
}
|
||||
@ -131,7 +122,7 @@ static void calc_grids(const Sculpt &sd,
|
||||
|
||||
tls.translations.reinitialize(grid_verts_num);
|
||||
const MutableSpan<float3> translations = tls.translations;
|
||||
translations_from_offset_factors(offset, factors, translations);
|
||||
translations_from_offset_and_factors(offset, factors, translations);
|
||||
|
||||
clip_and_lock_translations(sd, ss, positions, translations);
|
||||
apply_translations(translations, grids, subdiv_ccg);
|
||||
@ -176,7 +167,7 @@ static void calc_bmesh(const Sculpt &sd,
|
||||
|
||||
tls.translations.reinitialize(verts.size());
|
||||
const MutableSpan<float3> translations = tls.translations;
|
||||
translations_from_offset_factors(offset, factors, translations);
|
||||
translations_from_offset_and_factors(offset, factors, translations);
|
||||
|
||||
clip_and_lock_translations(sd, ss, positions, translations);
|
||||
apply_translations(translations, verts);
|
||||
|
252
source/blender/editors/sculpt_paint/brushes/grab.cc
Normal file
252
source/blender/editors/sculpt_paint/brushes/grab.cc
Normal file
@ -0,0 +1,252 @@
|
||||
/* SPDX-FileCopyrightText: 2024 Blender Authors
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-2.0-or-later */
|
||||
|
||||
#include "editors/sculpt_paint/brushes/types.hh"
|
||||
|
||||
#include "DNA_brush_types.h"
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
|
||||
#include "BKE_key.hh"
|
||||
#include "BKE_mesh.hh"
|
||||
#include "BKE_paint.hh"
|
||||
#include "BKE_pbvh.hh"
|
||||
#include "BKE_subdiv_ccg.hh"
|
||||
|
||||
#include "BLI_array.hh"
|
||||
#include "BLI_enumerable_thread_specific.hh"
|
||||
#include "BLI_math_matrix.hh"
|
||||
#include "BLI_math_vector.hh"
|
||||
#include "BLI_task.h"
|
||||
#include "BLI_task.hh"
|
||||
|
||||
#include "editors/sculpt_paint/mesh_brush_common.hh"
|
||||
#include "editors/sculpt_paint/sculpt_intern.hh"
|
||||
|
||||
namespace blender::ed::sculpt_paint {
|
||||
|
||||
inline namespace grab_cc {
|
||||
|
||||
struct LocalData {
|
||||
Vector<float> factors;
|
||||
Vector<float> distances;
|
||||
Vector<float3> translations;
|
||||
};
|
||||
|
||||
BLI_NOINLINE static void calc_silhouette_factors(const StrokeCache &cache,
|
||||
const float3 &offset,
|
||||
const Span<float3> normals,
|
||||
const MutableSpan<float> factors)
|
||||
{
|
||||
BLI_assert(normals.size() == factors.size());
|
||||
|
||||
const float sign = math::sign(math::dot(cache.initial_normal, cache.grab_delta_symmetry));
|
||||
const float3 test_dir = math::normalize(offset) * sign;
|
||||
for (const int i : factors.index_range()) {
|
||||
factors[i] *= std::max(math::dot(test_dir, normals[i]), 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
static void calc_faces(const Sculpt &sd,
|
||||
const Brush &brush,
|
||||
const float3 &offset,
|
||||
const Span<float3> positions_eval,
|
||||
const PBVHNode &node,
|
||||
Object &object,
|
||||
LocalData &tls,
|
||||
const MutableSpan<float3> positions_orig)
|
||||
{
|
||||
SculptSession &ss = *object.sculpt;
|
||||
const StrokeCache &cache = *ss.cache;
|
||||
Mesh &mesh = *static_cast<Mesh *>(object.data);
|
||||
|
||||
const OrigPositionData orig_data = orig_position_data_get_mesh(object, node);
|
||||
const Span<int> verts = bke::pbvh::node_unique_verts(node);
|
||||
|
||||
tls.factors.reinitialize(verts.size());
|
||||
const MutableSpan<float> factors = tls.factors;
|
||||
fill_factor_from_hide_and_mask(mesh, verts, factors);
|
||||
filter_region_clip_factors(ss, orig_data.positions, factors);
|
||||
|
||||
if (brush.flag & BRUSH_FRONTFACE) {
|
||||
calc_front_face(cache.view_normal, orig_data.normals, factors);
|
||||
}
|
||||
|
||||
tls.distances.reinitialize(verts.size());
|
||||
const MutableSpan<float> distances = tls.distances;
|
||||
calc_distance_falloff(
|
||||
ss, orig_data.positions, eBrushFalloffShape(brush.falloff_shape), distances, factors);
|
||||
apply_hardness_to_distances(cache, distances);
|
||||
calc_brush_strength_factors(cache, brush, distances, factors);
|
||||
|
||||
if (cache.automasking) {
|
||||
auto_mask::calc_vert_factors(object, *cache.automasking, node, verts, factors);
|
||||
}
|
||||
|
||||
calc_brush_texture_factors(ss, brush, orig_data.positions, factors);
|
||||
|
||||
if (brush.flag2 & BRUSH_GRAB_SILHOUETTE) {
|
||||
calc_silhouette_factors(cache, offset, orig_data.normals, factors);
|
||||
}
|
||||
|
||||
tls.translations.reinitialize(verts.size());
|
||||
const MutableSpan<float3> translations = tls.translations;
|
||||
translations_from_offset_and_factors(offset, factors, translations);
|
||||
|
||||
write_translations(sd, object, positions_eval, verts, translations, positions_orig);
|
||||
}
|
||||
|
||||
static void calc_grids(const Sculpt &sd,
|
||||
Object &object,
|
||||
const Brush &brush,
|
||||
const float3 &offset,
|
||||
PBVHNode &node,
|
||||
LocalData &tls)
|
||||
{
|
||||
SculptSession &ss = *object.sculpt;
|
||||
const StrokeCache &cache = *ss.cache;
|
||||
SubdivCCG &subdiv_ccg = *ss.subdiv_ccg;
|
||||
const CCGKey key = BKE_subdiv_ccg_key_top_level(subdiv_ccg);
|
||||
|
||||
const OrigPositionData orig_data = orig_position_data_get_grids(object, node);
|
||||
const Span<int> grids = bke::pbvh::node_grid_indices(node);
|
||||
const int grid_verts_num = grids.size() * key.grid_area;
|
||||
|
||||
tls.factors.reinitialize(grid_verts_num);
|
||||
const MutableSpan<float> factors = tls.factors;
|
||||
fill_factor_from_hide_and_mask(subdiv_ccg, grids, factors);
|
||||
filter_region_clip_factors(ss, orig_data.positions, factors);
|
||||
|
||||
if (brush.flag & BRUSH_FRONTFACE) {
|
||||
calc_front_face(cache.view_normal, orig_data.normals, factors);
|
||||
}
|
||||
|
||||
tls.distances.reinitialize(grid_verts_num);
|
||||
const MutableSpan<float> distances = tls.distances;
|
||||
calc_distance_falloff(
|
||||
ss, orig_data.positions, eBrushFalloffShape(brush.falloff_shape), distances, factors);
|
||||
apply_hardness_to_distances(cache, distances);
|
||||
calc_brush_strength_factors(cache, brush, distances, factors);
|
||||
|
||||
if (cache.automasking) {
|
||||
auto_mask::calc_grids_factors(object, *cache.automasking, node, grids, factors);
|
||||
}
|
||||
|
||||
calc_brush_texture_factors(ss, brush, orig_data.positions, factors);
|
||||
|
||||
if (brush.flag2 & BRUSH_GRAB_SILHOUETTE) {
|
||||
calc_silhouette_factors(cache, offset, orig_data.normals, factors);
|
||||
}
|
||||
|
||||
tls.translations.reinitialize(grid_verts_num);
|
||||
const MutableSpan<float3> translations = tls.translations;
|
||||
translations_from_offset_and_factors(offset, factors, translations);
|
||||
|
||||
clip_and_lock_translations(sd, ss, orig_data.positions, translations);
|
||||
apply_translations(translations, grids, subdiv_ccg);
|
||||
}
|
||||
|
||||
static void calc_bmesh(const Sculpt &sd,
|
||||
Object &object,
|
||||
const Brush &brush,
|
||||
const float3 &offset,
|
||||
PBVHNode &node,
|
||||
LocalData &tls)
|
||||
{
|
||||
SculptSession &ss = *object.sculpt;
|
||||
const StrokeCache &cache = *ss.cache;
|
||||
|
||||
const Set<BMVert *, 0> &verts = BKE_pbvh_bmesh_node_unique_verts(&node);
|
||||
|
||||
Array<float3> orig_positions(verts.size());
|
||||
Array<float3> orig_normals(verts.size());
|
||||
orig_position_data_gather_bmesh(*ss.bm_log, verts, orig_positions, orig_normals);
|
||||
|
||||
tls.factors.reinitialize(verts.size());
|
||||
const MutableSpan<float> factors = tls.factors;
|
||||
fill_factor_from_hide_and_mask(*ss.bm, verts, factors);
|
||||
filter_region_clip_factors(ss, orig_positions, factors);
|
||||
|
||||
if (brush.flag & BRUSH_FRONTFACE) {
|
||||
calc_front_face(cache.view_normal, orig_normals, factors);
|
||||
}
|
||||
|
||||
tls.distances.reinitialize(verts.size());
|
||||
const MutableSpan<float> distances = tls.distances;
|
||||
calc_distance_falloff(
|
||||
ss, orig_positions, eBrushFalloffShape(brush.falloff_shape), distances, factors);
|
||||
apply_hardness_to_distances(cache, distances);
|
||||
calc_brush_strength_factors(cache, brush, distances, factors);
|
||||
|
||||
if (cache.automasking) {
|
||||
auto_mask::calc_vert_factors(object, *cache.automasking, node, verts, factors);
|
||||
}
|
||||
|
||||
calc_brush_texture_factors(ss, brush, orig_positions, factors);
|
||||
|
||||
if (brush.flag2 & BRUSH_GRAB_SILHOUETTE) {
|
||||
calc_silhouette_factors(cache, offset, orig_normals, factors);
|
||||
}
|
||||
|
||||
tls.translations.reinitialize(verts.size());
|
||||
const MutableSpan<float3> translations = tls.translations;
|
||||
translations_from_offset_and_factors(offset, factors, translations);
|
||||
|
||||
clip_and_lock_translations(sd, ss, orig_positions, translations);
|
||||
apply_translations(translations, verts);
|
||||
}
|
||||
|
||||
} // namespace grab_cc
|
||||
|
||||
void do_grab_brush(const Sculpt &sd, Object &object, Span<PBVHNode *> nodes)
|
||||
{
|
||||
const SculptSession &ss = *object.sculpt;
|
||||
const Brush &brush = *BKE_paint_brush_for_read(&sd.paint);
|
||||
|
||||
float3 grab_delta = ss.cache->grab_delta_symmetry;
|
||||
|
||||
if (ss.cache->normal_weight > 0.0f) {
|
||||
sculpt_project_v3_normal_align(ss, ss.cache->normal_weight, grab_delta);
|
||||
}
|
||||
|
||||
grab_delta *= ss.cache->bstrength;
|
||||
|
||||
threading::EnumerableThreadSpecific<LocalData> all_tls;
|
||||
switch (BKE_pbvh_type(*object.sculpt->pbvh)) {
|
||||
case PBVH_FACES: {
|
||||
Mesh &mesh = *static_cast<Mesh *>(object.data);
|
||||
const PBVH &pbvh = *ss.pbvh;
|
||||
const Span<float3> positions_eval = BKE_pbvh_get_vert_positions(pbvh);
|
||||
MutableSpan<float3> positions_orig = mesh.vert_positions_for_write();
|
||||
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
|
||||
LocalData &tls = all_tls.local();
|
||||
for (const int i : range) {
|
||||
calc_faces(
|
||||
sd, brush, grab_delta, positions_eval, *nodes[i], object, tls, positions_orig);
|
||||
BKE_pbvh_node_mark_positions_update(nodes[i]);
|
||||
}
|
||||
});
|
||||
break;
|
||||
}
|
||||
case PBVH_GRIDS:
|
||||
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
|
||||
LocalData &tls = all_tls.local();
|
||||
for (const int i : range) {
|
||||
calc_grids(sd, object, brush, grab_delta, *nodes[i], tls);
|
||||
}
|
||||
});
|
||||
break;
|
||||
case PBVH_BMESH:
|
||||
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
|
||||
LocalData &tls = all_tls.local();
|
||||
for (const int i : range) {
|
||||
calc_bmesh(sd, object, brush, grab_delta, *nodes[i], tls);
|
||||
}
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace blender::ed::sculpt_paint
|
@ -24,6 +24,7 @@ void do_draw_brush(const Sculpt &sd, Object &object, Span<PBVHNode *> nodes);
|
||||
void do_draw_vector_displacement_brush(const Sculpt &sd, Object &object, Span<PBVHNode *> nodes);
|
||||
void do_fill_brush(const Sculpt &sd, Object &object, Span<PBVHNode *> nodes);
|
||||
void do_flatten_brush(const Sculpt &sd, Object &ob, Span<PBVHNode *> nodes);
|
||||
void do_grab_brush(const Sculpt &sd, Object &ob, Span<PBVHNode *> nodes);
|
||||
void do_inflate_brush(const Sculpt &sd, Object &ob, Span<PBVHNode *> nodes);
|
||||
/** A brush that modifies mask values instead of position. */
|
||||
void do_mask_brush(const Sculpt &sd, Object &object, Span<PBVHNode *> nodes);
|
||||
|
@ -49,6 +49,9 @@ struct Cache;
|
||||
void scale_translations(MutableSpan<float3> translations, Span<float> factors);
|
||||
void scale_translations(MutableSpan<float3> translations, float factor);
|
||||
void scale_factors(MutableSpan<float> factors, float strength);
|
||||
void translations_from_offset_and_factors(const float3 &offset,
|
||||
Span<float> factors,
|
||||
MutableSpan<float3> r_translations);
|
||||
|
||||
/**
|
||||
* Note on the various positions arrays:
|
||||
@ -90,6 +93,7 @@ void fill_factor_from_hide_and_mask(const BMesh &bm,
|
||||
/**
|
||||
* Disable brush influence when vertex normals point away from the view.
|
||||
*/
|
||||
void calc_front_face(const float3 &view_normal, Span<float3> normals, MutableSpan<float> factors);
|
||||
void calc_front_face(const float3 &view_normal,
|
||||
Span<float3> vert_normals,
|
||||
Span<int> vert_indices,
|
||||
|
@ -3816,7 +3816,7 @@ static void do_brush_action(const Scene &scene,
|
||||
do_inflate_brush(sd, ob, nodes);
|
||||
break;
|
||||
case SCULPT_TOOL_GRAB:
|
||||
SCULPT_do_grab_brush(sd, ob, nodes);
|
||||
do_grab_brush(sd, ob, nodes);
|
||||
break;
|
||||
case SCULPT_TOOL_ROTATE:
|
||||
SCULPT_do_rotate_brush(sd, ob, nodes);
|
||||
@ -5597,6 +5597,18 @@ static void sculpt_restore_mesh(const Sculpt &sd, Object &ob)
|
||||
SculptSession &ss = *ob.sculpt;
|
||||
const Brush *brush = BKE_paint_brush_for_read(&sd.paint);
|
||||
|
||||
/* Brushes that also use original coordinates and will need a "restore" step.
|
||||
* - SCULPT_TOOL_ROTATE
|
||||
* - SCULPT_TOOL_THUMB
|
||||
* - SCULPT_TOOL_ELASTIC_DEFORM
|
||||
* - SCULPT_TOOL_BOUNDARY
|
||||
* - SCULPT_TOOL_POSE
|
||||
*/
|
||||
if (ELEM(brush->sculpt_tool, SCULPT_TOOL_GRAB)) {
|
||||
restore_from_undo_step(sd, ob);
|
||||
return;
|
||||
}
|
||||
|
||||
/* For the cloth brush it makes more sense to not restore the mesh state to keep running the
|
||||
* simulation from the previous state. */
|
||||
if (brush->sculpt_tool == SCULPT_TOOL_CLOTH) {
|
||||
@ -5969,6 +5981,7 @@ static void sculpt_stroke_update_step(bContext *C,
|
||||
SCULPT_TOOL_CLAY,
|
||||
SCULPT_TOOL_CLAY_STRIPS,
|
||||
SCULPT_TOOL_CREASE,
|
||||
SCULPT_TOOL_GRAB,
|
||||
SCULPT_TOOL_DRAW,
|
||||
SCULPT_TOOL_FILL,
|
||||
SCULPT_TOOL_SCRAPE) &&
|
||||
@ -6777,6 +6790,17 @@ void calc_front_face(const float3 &view_normal,
|
||||
}
|
||||
}
|
||||
|
||||
void calc_front_face(const float3 &view_normal,
|
||||
const Span<float3> normals,
|
||||
const MutableSpan<float> factors)
|
||||
{
|
||||
BLI_assert(normals.size() == factors.size());
|
||||
|
||||
for (const int i : normals.index_range()) {
|
||||
const float dot = math::dot(view_normal, normals[i]);
|
||||
factors[i] *= std::max(dot, 0.0f);
|
||||
}
|
||||
}
|
||||
void calc_front_face(const float3 &view_normal,
|
||||
const SubdivCCG &subdiv_ccg,
|
||||
const Span<int> grids,
|
||||
@ -7306,6 +7330,16 @@ void scale_factors(const MutableSpan<float> factors, const float strength)
|
||||
factor *= strength;
|
||||
}
|
||||
}
|
||||
void translations_from_offset_and_factors(const float3 &offset,
|
||||
const Span<float> factors,
|
||||
const MutableSpan<float3> r_translations)
|
||||
{
|
||||
BLI_assert(r_translations.size() == factors.size());
|
||||
|
||||
for (const int i : factors.index_range()) {
|
||||
r_translations[i] = offset * factors[i];
|
||||
}
|
||||
}
|
||||
|
||||
OffsetIndices<int> create_node_vert_offsets(Span<PBVHNode *> nodes, Array<int> &node_data)
|
||||
{
|
||||
|
@ -112,14 +112,9 @@ static void sculpt_rake_rotate(const SculptSession &ss,
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Align the grab delta to the brush normal.
|
||||
*
|
||||
* \param grab_delta: Typically from `ss.cache->grab_delta_symmetry`.
|
||||
*/
|
||||
static void sculpt_project_v3_normal_align(const SculptSession &ss,
|
||||
const float normal_weight,
|
||||
float grab_delta[3])
|
||||
void sculpt_project_v3_normal_align(const SculptSession &ss,
|
||||
const float normal_weight,
|
||||
float grab_delta[3])
|
||||
{
|
||||
/* Signed to support grabbing in (to make a hole) as well as out. */
|
||||
const float len_signed = dot_v3v3(ss.cache->sculpt_normal_symm, grab_delta);
|
||||
@ -776,84 +771,6 @@ void SCULPT_do_pinch_brush(const Sculpt &sd, Object &ob, Span<PBVHNode *> nodes)
|
||||
});
|
||||
}
|
||||
|
||||
static void do_grab_brush_task(Object &ob,
|
||||
const Brush &brush,
|
||||
const float *grab_delta,
|
||||
PBVHNode *node)
|
||||
{
|
||||
using namespace blender::ed::sculpt_paint;
|
||||
SculptSession &ss = *ob.sculpt;
|
||||
|
||||
PBVHVertexIter vd;
|
||||
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss.pbvh, *node).co;
|
||||
const float bstrength = ss.cache->bstrength;
|
||||
|
||||
SculptOrigVertData orig_data = SCULPT_orig_vert_data_init(ob, *node, undo::Type::Position);
|
||||
SculptBrushTest test;
|
||||
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
|
||||
ss, test, brush.falloff_shape);
|
||||
const int thread_id = BLI_task_parallel_thread_id(nullptr);
|
||||
|
||||
const bool grab_silhouette = brush.flag2 & BRUSH_GRAB_SILHOUETTE;
|
||||
|
||||
auto_mask::NodeData automask_data = auto_mask::node_begin(
|
||||
ob, ss.cache->automasking.get(), *node);
|
||||
|
||||
BKE_pbvh_vertex_iter_begin (*ss.pbvh, node, vd, PBVH_ITER_UNIQUE) {
|
||||
SCULPT_orig_vert_data_update(orig_data, vd);
|
||||
|
||||
if (!sculpt_brush_test_sq_fn(test, orig_data.co)) {
|
||||
continue;
|
||||
}
|
||||
auto_mask::node_update(automask_data, vd);
|
||||
|
||||
float fade = bstrength * SCULPT_brush_strength_factor(ss,
|
||||
brush,
|
||||
orig_data.co,
|
||||
sqrtf(test.dist),
|
||||
orig_data.no,
|
||||
nullptr,
|
||||
vd.mask,
|
||||
vd.vertex,
|
||||
thread_id,
|
||||
&automask_data);
|
||||
|
||||
if (grab_silhouette) {
|
||||
float silhouette_test_dir[3];
|
||||
normalize_v3_v3(silhouette_test_dir, grab_delta);
|
||||
if (dot_v3v3(ss.cache->initial_normal, ss.cache->grab_delta_symmetry) < 0.0f) {
|
||||
mul_v3_fl(silhouette_test_dir, -1.0f);
|
||||
}
|
||||
float vno[3];
|
||||
copy_v3_v3(vno, orig_data.no);
|
||||
fade *= max_ff(dot_v3v3(vno, silhouette_test_dir), 0.0f);
|
||||
}
|
||||
|
||||
mul_v3_v3fl(proxy[vd.i], grab_delta, fade);
|
||||
}
|
||||
BKE_pbvh_vertex_iter_end;
|
||||
}
|
||||
|
||||
void SCULPT_do_grab_brush(const Sculpt &sd, Object &ob, Span<PBVHNode *> nodes)
|
||||
{
|
||||
using namespace blender;
|
||||
SculptSession &ss = *ob.sculpt;
|
||||
const Brush &brush = *BKE_paint_brush_for_read(&sd.paint);
|
||||
float grab_delta[3];
|
||||
|
||||
copy_v3_v3(grab_delta, ss.cache->grab_delta_symmetry);
|
||||
|
||||
if (ss.cache->normal_weight > 0.0f) {
|
||||
sculpt_project_v3_normal_align(ss, ss.cache->normal_weight, grab_delta);
|
||||
}
|
||||
|
||||
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
|
||||
for (const int i : range) {
|
||||
do_grab_brush_task(ob, brush, grab_delta, nodes[i]);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static void do_elastic_deform_brush_task(Object &ob,
|
||||
const Brush &brush,
|
||||
const float *grab_delta,
|
||||
|
@ -786,6 +786,15 @@ bool SCULPT_stroke_is_first_brush_step(const blender::ed::sculpt_paint::StrokeCa
|
||||
bool SCULPT_stroke_is_first_brush_step_of_symmetry_pass(
|
||||
const blender::ed::sculpt_paint::StrokeCache &cache);
|
||||
|
||||
/**
|
||||
* Align the grab delta to the brush normal.
|
||||
*
|
||||
* \param grab_delta: Typically from `ss.cache->grab_delta_symmetry`.
|
||||
*/
|
||||
void sculpt_project_v3_normal_align(const SculptSession &ss,
|
||||
float normal_weight,
|
||||
float grab_delta[3]);
|
||||
|
||||
/** \} */
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
@ -1625,6 +1634,24 @@ BMLogEntry *get_bmesh_log_entry();
|
||||
|
||||
}
|
||||
|
||||
namespace blender::ed::sculpt_paint {
|
||||
|
||||
struct OrigPositionData {
|
||||
Span<float3> positions;
|
||||
Span<float3> normals;
|
||||
};
|
||||
/**
|
||||
* Retrieve positions from the latest undo state. This is often used for modal actions that depend
|
||||
* on the initial state of the geometry from before the start of the action.
|
||||
*/
|
||||
OrigPositionData orig_position_data_get_mesh(const Object &object, const PBVHNode &node);
|
||||
OrigPositionData orig_position_data_get_grids(const Object &object, const PBVHNode &node);
|
||||
void orig_position_data_gather_bmesh(const BMLog &bm_log,
|
||||
const Set<BMVert *, 0> &verts,
|
||||
MutableSpan<float3> positions,
|
||||
MutableSpan<float3> normals);
|
||||
}
|
||||
|
||||
/** \} */
|
||||
|
||||
void SCULPT_vertcos_to_key(Object &ob, KeyBlock *kb, blender::Span<blender::float3> vertCos);
|
||||
@ -2023,7 +2050,6 @@ void SCULPT_do_thumb_brush(const Sculpt &sd, Object &ob, blender::Span<PBVHNode
|
||||
void SCULPT_do_rotate_brush(const Sculpt &sd, Object &ob, blender::Span<PBVHNode *> nodes);
|
||||
void SCULPT_do_layer_brush(const Sculpt &sd, Object &ob, blender::Span<PBVHNode *> nodes);
|
||||
void SCULPT_do_pinch_brush(const Sculpt &sd, Object &ob, blender::Span<PBVHNode *> nodes);
|
||||
void SCULPT_do_grab_brush(const Sculpt &sd, Object &ob, blender::Span<PBVHNode *> nodes);
|
||||
void SCULPT_do_elastic_deform_brush(const Sculpt &sd, Object &ob, blender::Span<PBVHNode *> nodes);
|
||||
void SCULPT_do_draw_sharp_brush(const Sculpt &sd, Object &ob, blender::Span<PBVHNode *> nodes);
|
||||
void SCULPT_do_slide_relax_brush(const Sculpt &sd, Object &ob, blender::Span<PBVHNode *> nodes);
|
||||
|
@ -2114,3 +2114,36 @@ void push_multires_mesh_end(bContext *C, const char *str)
|
||||
/** \} */
|
||||
|
||||
} // namespace blender::ed::sculpt_paint::undo
|
||||
|
||||
namespace blender::ed::sculpt_paint {
|
||||
|
||||
OrigPositionData orig_position_data_get_mesh(const Object & /*object*/, const PBVHNode &node)
|
||||
{
|
||||
const undo::Node *unode = undo::get_node(&node, undo::Type::Position);
|
||||
return {unode->position.as_span().take_front(unode->unique_verts_num),
|
||||
unode->normal.as_span().take_front(unode->unique_verts_num)};
|
||||
}
|
||||
|
||||
OrigPositionData orig_position_data_get_grids(const Object & /*object*/, const PBVHNode &node)
|
||||
{
|
||||
const undo::Node *unode = undo::get_node(&node, undo::Type::Position);
|
||||
return {unode->position.as_span(), unode->normal.as_span()};
|
||||
}
|
||||
|
||||
void orig_position_data_gather_bmesh(const BMLog &bm_log,
|
||||
const Set<BMVert *, 0> &verts,
|
||||
const MutableSpan<float3> positions,
|
||||
const MutableSpan<float3> normals)
|
||||
{
|
||||
int i = 0;
|
||||
for (const BMVert *vert : verts) {
|
||||
const float *co;
|
||||
const float *no;
|
||||
BM_log_original_vert_data(&const_cast<BMLog &>(bm_log), const_cast<BMVert *>(vert), &co, &no);
|
||||
positions[i] = co;
|
||||
normals[i] = no;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace blender::ed::sculpt_paint
|
||||
|
Loading…
Reference in New Issue
Block a user