USD: Add test to cover import of mesh attributes

Adds a test to validate the import of Mesh attributes for USD.

It reuses the recently added export attribute test file to generate the
USD file to load.

The test validates the current behavior in `main`. Missing data and bugs
are noted in comments and can be addressed afterwards.

Pull Request: https://projects.blender.org/blender/blender/pulls/121327
This commit is contained in:
Jesse Yurkovich 2024-05-02 03:57:25 +02:00 committed by Jesse Yurkovich
parent 0f2827ff77
commit 7dae89d276
2 changed files with 63 additions and 5 deletions

@ -210,11 +210,7 @@ class USDExportTest(AbstractUSDTest):
def test_export_attributes(self):
bpy.ops.wm.open_mainfile(filepath=str(self.testdir / "usd_attribute_test.blend"))
export_path = self.tempdir / "usd_attribute_test.usda"
res = bpy.ops.wm.usd_export(
filepath=str(export_path),
export_materials=True,
evaluation_mode="RENDER",
)
res = bpy.ops.wm.usd_export(filepath=str(export_path), evaluation_mode="RENDER")
self.assertEqual({'FINISHED'}, res, f"Unable to export to {export_path}")
stage = Usd.Stage.Open(str(export_path))

@ -675,6 +675,68 @@ class USDImportTest(AbstractUSDTest):
self.assertEqual(blender_light.shape, 'DISK')
self.assertAlmostEqual(blender_light.size, 2, 3)
def check_attribute(self, blender_data, attribute_name, domain, data_type, elements_len):
attr = blender_data.attributes[attribute_name]
self.assertEqual(attr.domain, domain)
self.assertEqual(attr.data_type, data_type)
self.assertEqual(len(attr.data), elements_len)
def check_attribute_missing(self, blender_data, attribute_name):
self.assertFalse(attribute_name in blender_data.attributes)
def test_import_attributes(self):
testfile = str(self.tempdir / "usd_attribute_test.usda")
# Use the existing attributes file to create the USD test file
# for import. It is validated as part of the bl_usd_export test.
bpy.ops.wm.open_mainfile(filepath=str(self.testdir / "usd_attribute_test.blend"))
res = bpy.ops.wm.usd_export(filepath=testfile, evaluation_mode="RENDER")
self.assertEqual({'FINISHED'}, res, f"Unable to export to {testfile}")
# Reload the empty file and import back in
bpy.ops.wm.open_mainfile(filepath=str(self.testdir / "empty.blend"))
res = bpy.ops.wm.usd_import(filepath=testfile)
self.assertEqual({'FINISHED'}, res, f"Unable to import USD file {testfile}")
# Verify all attributes on the Mesh
# Note: USD does not support signed 8-bit types so there is
# currently no equivalent to Blender's INT8 data type
# TODO: Blender is missing support for reading USD quat/matrix data types
mesh = bpy.data.objects["Mesh"].data
self.check_attribute(mesh, "p_bool", 'POINT', 'BOOLEAN', 4)
self.check_attribute(mesh, "p_int8", 'POINT', 'INT', 4)
self.check_attribute(mesh, "p_int32", 'POINT', 'INT', 4)
self.check_attribute(mesh, "p_float", 'POINT', 'FLOAT', 4)
self.check_attribute(mesh, "p_byte_color", 'POINT', 'FLOAT_COLOR', 4)
self.check_attribute(mesh, "p_color", 'POINT', 'FLOAT_COLOR', 4)
self.check_attribute(mesh, "p_vec2", 'CORNER', 'FLOAT2', 4) # TODO: Bug - wrong domain
self.check_attribute(mesh, "p_vec3", 'POINT', 'FLOAT_VECTOR', 4)
self.check_attribute_missing(mesh, "p_quat")
self.check_attribute_missing(mesh, "p_mat4x4")
self.check_attribute(mesh, "f_bool", 'FACE', 'BOOLEAN', 1)
self.check_attribute(mesh, "f_int8", 'FACE', 'INT', 1)
self.check_attribute(mesh, "f_int32", 'FACE', 'INT', 1)
self.check_attribute(mesh, "f_float", 'FACE', 'FLOAT', 1)
self.check_attribute_missing(mesh, "f_byte_color") # Not supported?
self.check_attribute_missing(mesh, "f_color") # Not supported?
self.check_attribute(mesh, "f_vec2", 'FACE', 'FLOAT2', 1)
self.check_attribute(mesh, "f_vec3", 'FACE', 'FLOAT_VECTOR', 1)
self.check_attribute_missing(mesh, "f_quat")
self.check_attribute_missing(mesh, "f_mat4x4")
self.check_attribute(mesh, "fc_bool", 'CORNER', 'BOOLEAN', 4)
self.check_attribute(mesh, "fc_int8", 'CORNER', 'INT', 4)
self.check_attribute(mesh, "fc_int32", 'CORNER', 'INT', 4)
self.check_attribute(mesh, "fc_float", 'CORNER', 'FLOAT', 4)
self.check_attribute(mesh, "fc_byte_color", 'CORNER', 'FLOAT_COLOR', 4)
self.check_attribute(mesh, "fc_color", 'CORNER', 'FLOAT_COLOR', 4)
self.check_attribute(mesh, "fc_vec2", 'CORNER', 'FLOAT2', 4)
self.check_attribute(mesh, "fc_vec3", 'CORNER', 'FLOAT_VECTOR', 4)
self.check_attribute_missing(mesh, "fc_quat")
self.check_attribute_missing(mesh, "fc_mat4x4")
def main():
global args