Cleanup: Move object mode switching declarations to proper modules

Keep each function's declaration in the header file associated with its
module. Arguably mode switching should be more organized, but for now
it's better to just declare functions in more predictable places.
This commit is contained in:
Hans Goudey 2024-03-26 22:29:53 -04:00
parent 436c0a773e
commit 7f25242089
7 changed files with 49 additions and 40 deletions

@ -282,42 +282,6 @@ bool ED_object_editmode_enter_ex(Main *bmain, Scene *scene, Object *ob, int flag
bool ED_object_editmode_enter(bContext *C, int flag);
bool ED_object_editmode_load(Main *bmain, Object *obedit);
void ED_object_vpaintmode_enter_ex(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob);
void ED_object_vpaintmode_enter(bContext *C, Depsgraph *depsgraph);
void ED_object_wpaintmode_enter_ex(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob);
void ED_object_wpaintmode_enter(bContext *C, Depsgraph *depsgraph);
void ED_object_vpaintmode_exit_ex(Object *ob);
void ED_object_vpaintmode_exit(bContext *C);
void ED_object_wpaintmode_exit_ex(Object *ob);
void ED_object_wpaintmode_exit(bContext *C);
void ED_object_texture_paint_mode_enter_ex(Main *bmain,
Scene *scene,
Depsgraph *depsgraph,
Object *ob);
void ED_object_texture_paint_mode_enter(bContext *C);
void ED_object_texture_paint_mode_exit_ex(Main *bmain, Scene *scene, Object *ob);
void ED_object_texture_paint_mode_exit(bContext *C);
bool ED_object_particle_edit_mode_supported(const Object *ob);
void ED_object_particle_edit_mode_enter_ex(Depsgraph *depsgraph, Scene *scene, Object *ob);
void ED_object_particle_edit_mode_enter(bContext *C);
void ED_object_particle_edit_mode_exit_ex(Scene *scene, Object *ob);
void ED_object_particle_edit_mode_exit(bContext *C);
void ED_object_sculptmode_enter_ex(Main *bmain,
Depsgraph *depsgraph,
Scene *scene,
Object *ob,
bool force_dyntopo,
ReportList *reports);
void ED_object_sculptmode_enter(bContext *C, Depsgraph *depsgraph, ReportList *reports);
void ED_object_sculptmode_exit_ex(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob);
void ED_object_sculptmode_exit(bContext *C, Depsgraph *depsgraph);
void ED_object_location_from_view(bContext *C, float loc[3]);
void ED_object_rotation_from_quat(float rot[3], const float quat[4], char align_axis);
void ED_object_rotation_from_view(bContext *C, float rot[3], char align_axis);

@ -13,12 +13,15 @@
enum class PaintMode : int8_t;
struct bContext;
struct bToolRef;
struct PaintModeSettings;
struct ImBuf;
struct Depsgraph;
struct Image;
struct ImageUser;
struct ImBuf;
struct Main;
struct PaintModeSettings;
struct PaintTileMap;
struct ReportList;
struct Scene;
struct UndoStep;
struct UndoType;
struct wmKeyConfig;
@ -127,3 +130,22 @@ bool ED_paint_tool_use_canvas(bContext *C, bToolRef *tref);
/** Store the last used tool in the sculpt session. */
void ED_paint_tool_update_sticky_shading_color(bContext *C, Object *ob);
void ED_object_vpaintmode_enter_ex(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob);
void ED_object_vpaintmode_enter(bContext *C, Depsgraph *depsgraph);
void ED_object_wpaintmode_enter_ex(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob);
void ED_object_wpaintmode_enter(bContext *C, Depsgraph *depsgraph);
void ED_object_vpaintmode_exit_ex(Object *ob);
void ED_object_vpaintmode_exit(bContext *C);
void ED_object_wpaintmode_exit_ex(Object *ob);
void ED_object_wpaintmode_exit(bContext *C);
void ED_object_texture_paint_mode_enter_ex(Main *bmain,
Scene *scene,
Depsgraph *depsgraph,
Object *ob);
void ED_object_texture_paint_mode_enter(bContext *C);
void ED_object_texture_paint_mode_exit_ex(Main *bmain, Scene *scene, Object *ob);
void ED_object_texture_paint_mode_exit(bContext *C);

@ -8,14 +8,22 @@
#pragma once
struct ReportList;
struct bContext;
struct wmKeyConfig;
struct Depsgraph;
struct Object;
struct ReportList;
struct Scene;
struct wmKeyConfig;
/* `particle_edit.cc` */
bool ED_object_particle_edit_mode_supported(const Object *ob);
void ED_object_particle_edit_mode_enter_ex(Depsgraph *depsgraph, Scene *scene, Object *ob);
void ED_object_particle_edit_mode_enter(bContext *C);
void ED_object_particle_edit_mode_exit_ex(Scene *scene, Object *ob);
void ED_object_particle_edit_mode_exit(bContext *C);
bool PE_poll(bContext *C);
bool PE_hair_poll(bContext *C);
bool PE_poll_view3d(bContext *C);

@ -18,6 +18,16 @@ struct rcti;
struct wmOperator;
struct wmKeyConfig;
void ED_object_sculptmode_enter_ex(Main *bmain,
Depsgraph *depsgraph,
Scene *scene,
Object *ob,
bool force_dyntopo,
ReportList *reports);
void ED_object_sculptmode_enter(bContext *C, Depsgraph *depsgraph, ReportList *reports);
void ED_object_sculptmode_exit_ex(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob);
void ED_object_sculptmode_exit(bContext *C, Depsgraph *depsgraph);
/* `sculpt.cc` */
/**

@ -38,6 +38,9 @@
#include "ED_armature.hh"
#include "ED_gpencil_legacy.hh"
#include "ED_outliner.hh"
#include "ED_paint.hh"
#include "ED_physics.hh"
#include "ED_sculpt.hh"
#include "ED_undo.hh"
#include "ED_view3d.hh"

@ -30,6 +30,7 @@
#include "ED_object.hh"
#include "ED_particle.hh"
#include "ED_physics.hh"
#include "ED_undo.hh"
#include "particle_edit_utildefines.h"

@ -44,6 +44,7 @@
#include "ED_object.hh"
#include "ED_paint.hh"
#include "ED_screen.hh"
#include "ED_sculpt.hh"
#include "ED_space_api.hh"
#include "ED_util.hh"