bug 5857, python 2.3 compat fix + minor changes.
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@ -18,6 +18,13 @@ Optionaly you can skin between the original and new faces to make a watertight s
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from Blender import *
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import BPyMesh
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# python 2.3 has no reversed() iterator. this will only work on lists and tuples
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try:
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reversed
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except:
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def reversed(l): return l[::-1]
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Ang= Mathutils.AngleBetweenVecs
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SMALL_NUM=0.00001
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@ -28,20 +35,23 @@ SMALL_NUM=0.00001
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# down at Y0 is a unit length line point up at (angle) from X0,Y0 (LINEB)
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# This function returns the length of LINEB at the point it would intersect LINEA
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# - Use this for working out how long to make the vector - differencing it from surrounding faces,
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import math
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# import math
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from math import pi, sin, cos, sqrt
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def lengthFromAngle(angle):
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''' # Alredy accounted for
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if angle < SMALL_NUM:
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return 1.0
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angle = 2*math.pi*angle/360
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x,y = math.cos(angle), math.sin(angle)
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'''
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angle = 2*pi*angle/360
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x,y = cos(angle), sin(angle)
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# print "YX", x,y
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# 0 d is hoz to the right.
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# 90d is vert upward.
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fac=1/x
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x=x*fac
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y=y*fac
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return math.sqrt((x*x)+(y*y))
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return sqrt((x*x)+(y*y))
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def main():
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@ -76,7 +86,7 @@ def main():
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if is_editmode: Window.EditMode(0)
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# Main code function
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me = ob.getData(mesh=True)
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me = ob.getData(mesh=1)
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me_faces = me.faces
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faces_sel= [f for f in me_faces if f.sel]
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@ -107,7 +117,10 @@ def main():
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length= length/len(vertFaces[i])
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#print 'LENGTH %.6f' % length
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normals[i]= (normals[i] * length) * PREF_THICK
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# normals[i]= (normals[i] * length) * PREF_THICK
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normals[i] *= length * PREF_THICK
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len_verts = len( me.verts )
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len_faces = len( me_faces )
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