draw sequences with invalid effect frame ranges pink to highlight they are invalid and wont render.
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299602b360
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7fd1fe9fc8
@ -594,7 +594,12 @@ void calc_sequence(Scene *scene, Sequence *seq)
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seq->start= seq->enddisp;
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seq->enddisp = seq->startdisp;
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seq->startdisp= seq->start;
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seq->flag |= SEQ_INVALID_EFFECT;
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}
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else {
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seq->flag &= ~SEQ_INVALID_EFFECT;
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}
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seq->len= seq->enddisp - seq->startdisp;
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}
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else {
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@ -287,7 +287,7 @@ int ED_vgroup_copy_array(Object *ob, Object *ob_from)
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if(new_vgroup == TRUE) {
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/* free the newly added vgroup since it wasn't compatible */
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vgroup_delete_all(ob->data);
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vgroup_delete_all(ob);
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}
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return 0;
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}
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@ -550,15 +550,17 @@ static void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, floa
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glShadeModel(GL_SMOOTH);
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glBegin(GL_QUADS);
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if(seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -50);
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if(seq->flag & SEQ_INVALID_EFFECT) { col[0]= 255; col[1]= 0; col[2]= 255; }
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else if(seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -50);
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else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 0);
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glColor3ubv(col);
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glVertex2f(x1,y1);
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glVertex2f(x2,y1);
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if(seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 5);
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if(seq->flag & SEQ_INVALID_EFFECT) { col[0]= 255; col[1]= 0; col[2]= 255; }
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else if(seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 5);
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else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -5);
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glColor3ubv((GLubyte *)col);
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@ -253,27 +253,30 @@ typedef struct SpeedControlVars {
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#define SEQ_NAME_MAXSTR 24
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/* seq->flag */
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#define SEQ_LEFTSEL 2
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#define SEQ_RIGHTSEL 4
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#define SEQ_OVERLAP 8
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#define SEQ_FILTERY 16
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#define SEQ_MUTE 32
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#define SEQ_MAKE_PREMUL 64
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#define SEQ_REVERSE_FRAMES 128
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#define SEQ_IPO_FRAME_LOCKED 256
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#define SEQ_EFFECT_NOT_LOADED 512
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#define SEQ_FLAG_DELETE 1024
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#define SEQ_FLIPX 2048
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#define SEQ_FLIPY 4096
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#define SEQ_MAKE_FLOAT 8192
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#define SEQ_LOCK 16384
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#define SEQ_USE_PROXY 32768
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#define SEQ_USE_TRANSFORM 65536
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#define SEQ_USE_CROP 131072
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#define SEQ_USE_COLOR_BALANCE 262144
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#define SEQ_USE_PROXY_CUSTOM_DIR 524288
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#define SEQ_USE_PROXY_CUSTOM_FILE 2097152
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#define SEQ_USE_EFFECT_DEFAULT_FADE 4194304
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#define SEQ_LEFTSEL (1<<1)
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#define SEQ_RIGHTSEL (1<<2)
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#define SEQ_OVERLAP (1<<3)
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#define SEQ_FILTERY (1<<4)
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#define SEQ_MUTE (1<<5)
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#define SEQ_MAKE_PREMUL (1<<6)
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#define SEQ_REVERSE_FRAMES (1<<7)
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#define SEQ_IPO_FRAME_LOCKED (1<<8)
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#define SEQ_EFFECT_NOT_LOADED (1<<9)
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#define SEQ_FLAG_DELETE (1<<10)
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#define SEQ_FLIPX (1<<11)
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#define SEQ_FLIPY (1<<12)
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#define SEQ_MAKE_FLOAT (1<<13)
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#define SEQ_LOCK (1<<14)
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#define SEQ_USE_PROXY (1<<15)
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#define SEQ_USE_TRANSFORM (1<<16)
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#define SEQ_USE_CROP (1<<17)
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#define SEQ_USE_COLOR_BALANCE (1<<18)
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#define SEQ_USE_PROXY_CUSTOM_DIR (1<<19)
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#define SEQ_USE_PROXY_CUSTOM_FILE (1<<21)
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#define SEQ_USE_EFFECT_DEFAULT_FADE (1<<22)
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#define SEQ_INVALID_EFFECT (1<<31)
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/* convenience define for all selection flags */
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#define SEQ_ALLSEL (SELECT+SEQ_LEFTSEL+SEQ_RIGHTSEL)
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