Snap System: Fixed index of objects used to make snap to volume
*note: make a complete test scene
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@ -785,7 +785,7 @@ struct RaycastObjUserData {
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const float *ray_start;
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const float *ray_dir;
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const float *depth_range;
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const unsigned int ob_index;
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unsigned int ob_index;
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/* read/write args */
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float *ray_depth;
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/* return args */
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@ -804,7 +804,7 @@ static void raycast_obj_cb(SnapObjectContext *sctx, bool is_obedit, Object *ob,
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dt->ret |= raycastObj(
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sctx,
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dt->ray_orig, dt->ray_start, dt->ray_dir, dt->depth_range,
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ob, obmat, dt->ob_index, is_obedit,
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ob, obmat, dt->ob_index++, is_obedit,
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dt->ray_depth,
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dt->r_loc, dt->r_no, dt->r_index,
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dt->r_ob, dt->r_obmat,
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