Fix: Debug assert extracting multiple UV maps in edit mode
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@ -91,7 +91,8 @@ static void extract_uv_init(const MeshRenderData *mr,
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GPU_vertbuf_init_with_format(vbo, &format);
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GPU_vertbuf_data_alloc(vbo, v_len);
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MutableSpan<float2> uv_data(static_cast<float2 *>(GPU_vertbuf_get_data(vbo)), v_len);
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MutableSpan<float2> uv_data(static_cast<float2 *>(GPU_vertbuf_get_data(vbo)),
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v_len * format.attr_len);
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int vbo_index = 0;
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for (const int i : IndexRange(MAX_MTFACE)) {
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if (uv_layers & (1 << i)) {
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