Cleanup: typo, and 0 -> false for booleans.

This commit is contained in:
Bastien Montagne 2018-06-07 18:35:37 +02:00
parent d274c64d22
commit 80dcb2ced8
4 changed files with 7 additions and 7 deletions

@ -948,12 +948,12 @@ void BKE_sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob,
/* if pbvh is deformed, key block is already applied to it */
if (ss->kb) {
bool pbvh_deformd = BKE_pbvh_isDeformed(ss->pbvh);
if (!pbvh_deformd || ss->deform_cos == NULL) {
bool pbvh_deformed = BKE_pbvh_isDeformed(ss->pbvh);
if (!pbvh_deformed || ss->deform_cos == NULL) {
float (*vertCos)[3] = BKE_keyblock_convert_to_vertcos(ob, ss->kb);
if (vertCos) {
if (!pbvh_deformd) {
if (!pbvh_deformed) {
/* apply shape keys coordinates to PBVH */
BKE_pbvh_apply_vertCos(ss->pbvh, vertCos);
}

@ -944,7 +944,7 @@ static void vertex_paint_init_session(Scene *scene, Object *ob)
if (ob->sculpt == NULL) {
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, 0, false);
BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, false, false);
}
}

@ -5616,7 +5616,7 @@ static void sculpt_init_session(Scene *scene, Object *ob)
BKE_sculpt_toolsettings_data_ensure(scene);
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, 0, false);
BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, false, false);
}
static int ed_object_sculptmode_flush_recalc_flag(Scene *scene, Object *ob, MultiresModifierData *mmd)

@ -156,7 +156,7 @@ static bool sculpt_undo_restore_coords(bContext *C, DerivedMesh *dm, SculptUndoN
if (kb) {
ob->shapenr = BLI_findindex(&key->block, kb) + 1;
BKE_sculpt_update_mesh_elements(scene, sd, ob, 0, false);
BKE_sculpt_update_mesh_elements(scene, sd, ob, false, false);
WM_event_add_notifier(C, NC_OBJECT | ND_DATA, ob);
}
else {
@ -490,7 +490,7 @@ static void sculpt_undo_restore_list(bContext *C, ListBase *lb)
}
}
BKE_sculpt_update_mesh_elements(scene, sd, ob, 0, need_mask);
BKE_sculpt_update_mesh_elements(scene, sd, ob, false, need_mask);
/* call _after_ sculpt_update_mesh_elements() which may update 'ob->derivedFinal' */
dm = mesh_get_derived_final(scene, ob, 0);