pep8 edits

This commit is contained in:
Campbell Barton 2011-09-11 15:36:11 +00:00
parent 16406dce64
commit 8167d8c2f1
2 changed files with 17 additions and 12 deletions

@ -759,11 +759,11 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
split.template_ID(md, "mask_texture", new="texture.new")
if md.mask_texture:
split = layout.split()
col = split.column()
col.label(text="Texture Coordinates:")
col.prop(md, "mask_tex_mapping", text="")
col = split.column()
col.label(text="Use Channel:")
col.prop(md, "mask_tex_use_channel", text="")
@ -806,7 +806,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
def VERTEX_WEIGHT_MIX(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Vertex Group A:")
col.prop_search(md, "vertex_group_a", ob, "vertex_groups", text="")
@ -831,7 +831,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
def VERTEX_WEIGHT_PROXIMITY(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Vertex Group:")
col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")

@ -195,10 +195,11 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
row.prop(game, "collision_margin", text="Margin", slider=True)
row.prop(game, "use_collision_compound", text="Compound")
class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, Panel):
bl_label = "Create Obstacle"
COMPAT_ENGINES = {'BLENDER_GAME'}
@classmethod
def poll(cls, context):
game = context.object.game
@ -221,6 +222,7 @@ class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, Panel):
row.prop(game, "obstacle_radius", text="Radius")
row.label()
class RenderButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@ -387,17 +389,19 @@ class RENDER_PT_game_display(RenderButtonsPanel, Panel):
flow.prop(gs, "show_physics_visualization", text="Physics Visualization")
flow.prop(gs, "use_deprecation_warnings")
flow.prop(gs, "show_mouse", text="Mouse Cursor")
class SceneButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
class SCENE_PT_game_navmesh(SceneButtonsPanel, bpy.types.Panel):
bl_label = "Navigation mesh"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_GAME'}
@classmethod
def poll(cls, context):
scene = context.scene
@ -437,13 +441,13 @@ class SCENE_PT_game_navmesh(SceneButtonsPanel, bpy.types.Panel):
col = layout.column()
col.label(text="Polygonization:")
split = col.split()
col = split.column()
col.prop(rd, "edge_max_len")
col.prop(rd, "edge_max_error")
split.prop(rd, "verts_per_poly")
col = layout.column()
col.label(text="Detail Mesh:")
row = col.row()
@ -574,10 +578,11 @@ class WORLD_PT_game_physics(WorldButtonsPanel, Panel):
col.label(text="Logic Steps:")
col.prop(gs, "logic_step_max", text="Max")
class WORLD_PT_game_physics_obstacles(WorldButtonsPanel, Panel):
bl_label = "Obstacle simulation"
COMPAT_ENGINES = {'BLENDER_GAME'}
@classmethod
def poll(cls, context):
scene = context.scene
@ -588,7 +593,7 @@ class WORLD_PT_game_physics_obstacles(WorldButtonsPanel, Panel):
gs = context.scene.game_settings
layout.prop(gs, "obstacle_simulation", text = "Type")
layout.prop(gs, "obstacle_simulation", text="Type")
if gs.obstacle_simulation != 'NONE':
layout.prop(gs, "level_height")
layout.prop(gs, "show_obstacle_simulation")