pep8 edits

This commit is contained in:
Campbell Barton 2011-09-11 15:36:11 +00:00
parent 16406dce64
commit 8167d8c2f1
2 changed files with 17 additions and 12 deletions

@ -195,6 +195,7 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
row.prop(game, "collision_margin", text="Margin", slider=True)
row.prop(game, "use_collision_compound", text="Compound")
class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, Panel):
bl_label = "Create Obstacle"
COMPAT_ENGINES = {'BLENDER_GAME'}
@ -221,6 +222,7 @@ class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, Panel):
row.prop(game, "obstacle_radius", text="Radius")
row.label()
class RenderButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@ -388,11 +390,13 @@ class RENDER_PT_game_display(RenderButtonsPanel, Panel):
flow.prop(gs, "use_deprecation_warnings")
flow.prop(gs, "show_mouse", text="Mouse Cursor")
class SceneButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
class SCENE_PT_game_navmesh(SceneButtonsPanel, bpy.types.Panel):
bl_label = "Navigation mesh"
bl_default_closed = True
@ -574,6 +578,7 @@ class WORLD_PT_game_physics(WorldButtonsPanel, Panel):
col.label(text="Logic Steps:")
col.prop(gs, "logic_step_max", text="Max")
class WORLD_PT_game_physics_obstacles(WorldButtonsPanel, Panel):
bl_label = "Obstacle simulation"
COMPAT_ENGINES = {'BLENDER_GAME'}