Geometry Nodes: use instance transform as default in Set Instance Transform node
With this, the node does not change the transforms of the instances by default. Previously, all instances were always reset to the origin.
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@ -10,7 +10,9 @@ static void node_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Geometry>("Instances").only_instances();
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b.add_input<decl::Bool>("Selection").default_value(true).hide_value().field_on_all();
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b.add_input<decl::Matrix>("Transform").field_on_all();
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b.add_input<decl::Matrix>("Transform")
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.field_on_all()
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.implicit_field(implicit_field_inputs::instance_transform);
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b.add_output<decl::Geometry>("Instances").propagate_all();
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}
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