Eevee: Fix the AO problem around object edges.
This was due to missing GL_TEXTURE_MAG_FILTER.
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@ -874,6 +874,9 @@ void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter)
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: use_mipmap ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST;
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glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, mipmap);
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GLenum filter = use_filter ? GL_LINEAR : GL_NEAREST;
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glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, filter);
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if (tex->number != 0)
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glActiveTexture(GL_TEXTURE0);
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}
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