missing linebreak when multithreaded gl meesage is printed to log

This commit is contained in:
Jens Verwiebe 2012-08-28 13:43:20 +00:00
parent 7aeaeaf378
commit 8321acaf43

@ -1150,7 +1150,7 @@ GHOST_TSuccess GHOST_WindowCocoa::installDrawingContext(GHOST_TDrawingContextTyp
/******* Multithreaded opengl code : uncomment for enabling
cglCtx = (CGLContextObj)[tmpOpenGLContext CGLContextObj];
if (CGLEnable(cglCtx, kCGLCEMPEngine) == kCGLNoError)
printf("\nSwitched openGL to multithreaded mode");
printf("\nSwitched openGL to multithreaded mode\n");
*/
if (!s_firstOpenGLcontext) s_firstOpenGLcontext = tmpOpenGLContext;