missing linebreak when multithreaded gl meesage is printed to log
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@ -1150,7 +1150,7 @@ GHOST_TSuccess GHOST_WindowCocoa::installDrawingContext(GHOST_TDrawingContextTyp
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/******* Multithreaded opengl code : uncomment for enabling
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cglCtx = (CGLContextObj)[tmpOpenGLContext CGLContextObj];
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if (CGLEnable(cglCtx, kCGLCEMPEngine) == kCGLNoError)
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printf("\nSwitched openGL to multithreaded mode");
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printf("\nSwitched openGL to multithreaded mode\n");
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*/
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if (!s_firstOpenGLcontext) s_firstOpenGLcontext = tmpOpenGLContext;
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