2.6 UI:
World Context: * Made world id block wider * Don't show texture user when Cycles engine is used Other: * Change Dopesheet > DopeSheet in User Preferences Theme section for consistency.
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@ -49,16 +49,17 @@ class WORLD_PT_context_world(WorldButtonsPanel, Panel):
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scene = context.scene
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world = context.world
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space = context.space_data
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rd = context.scene.render
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texture_count = world and len(world.texture_slots.keys())
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split = layout.split(percentage=0.65)
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split = layout.split(percentage=0.85)
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if scene:
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split.template_ID(scene, "world", new="world.new")
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elif world:
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split.template_ID(space, "pin_id")
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if texture_count:
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if texture_count and rd.engine != 'CYCLES':
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split.label(text=str(texture_count), icon='TEXTURE')
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@ -2056,7 +2056,7 @@ static void rna_def_userdef_themes(BlenderRNA *brna)
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{1, "VIEW_3D", ICON_VIEW3D, "3D View", ""},
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{2, "TIMELINE", ICON_TIME, "Timeline", ""},
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{3, "GRAPH_EDITOR", ICON_IPO, "Graph Editor", ""},
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{4, "DOPESHEET_EDITOR", ICON_ACTION, "Dopesheet", ""},
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{4, "DOPESHEET_EDITOR", ICON_ACTION, "DopeSheet", ""},
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{5, "NLA_EDITOR", ICON_NLA, "NLA Editor", ""},
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{6, "IMAGE_EDITOR", ICON_IMAGE_COL, "UV/Image Editor", ""},
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{7, "SEQUENCE_EDITOR", ICON_SEQUENCE, "Video Sequence Editor", ""},
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