Cleanup: Use assert instead of early exit for asset dragging internals
Instead of failing silently, throw a failed assert in debug builds.
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@ -712,9 +712,7 @@ void WM_drag_add_asset_list_item(
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const AssetLibraryReference *asset_library_ref,
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const AssetHandle *asset)
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{
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if (drag->type != WM_DRAG_ASSET_LIST) {
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return;
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}
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BLI_assert(drag->type == WM_DRAG_ASSET_LIST);
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/* No guarantee that the same asset isn't added twice. */
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