Two small fixes thanks to test:
- backbuf draw vertices did still use pointsize 1.0, making them hard to select - wire frontbuf draw on select used un-initialized color
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@ -4337,6 +4337,8 @@ static void bbs_mesh_verts(Object *ob, int offset)
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EditVert *eve;
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int a= offset;
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glPointSize( BIF_GetThemeValuef(TH_VERTEX_SIZE) );
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bglBegin(GL_POINTS);
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for(eve= G.editMesh->verts.first; eve; eve= eve->next, a++) {
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if(eve->h==0) {
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@ -4345,6 +4347,8 @@ static void bbs_mesh_verts(Object *ob, int offset)
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}
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}
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bglEnd();
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glPointSize(1.0);
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}
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/* two options, edgecolors or black */
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@ -668,14 +668,14 @@ static void unified_select_draw(EditVert *eve, EditEdge *eed, EditFace *efa)
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if(dl) dlm= dl->mesh;
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if( (me->flag & ME_OPT_EDGES) && (me->flag & ME_SUBSURF) && me->subdiv) optimal= 1;
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if(eed->f & SELECT) BIF_ThemeColor(TH_EDGE_SELECT);
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else BIF_ThemeColor(TH_WIRE);
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if(dlm && optimal) {
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MEdge *medge= dlm->medge;
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MVert *mvert= dlm->mvert;
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int b;
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if(eed->f & SELECT) BIF_ThemeColor(TH_EDGE_SELECT);
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else BIF_ThemeColor(TH_WIRE);
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glBegin(GL_LINES);
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for (b=0; b<dlm->totedge; b++, medge++) {
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if(medge->flag & ME_EDGEDRAW) {
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