UI: add UILayout.template_popup_confirm(..) function

This makes it possible for popups to have their confirm & cancel buttons
defined in the operator's draw callback.

When used with popups created by: `WindowManager::invoke_props_dialog()`
to override the default confirm/cancel buttons.

In the case of `WindowManager::popover(..)` & `bpy.ops.wm.call_panel()`
this can be used to add confirm/cancel buttons.

Details:

- When the confirm or cancel text argument is a blank string the button
  isn't shown, making it possible to only show a single button.
- The template is similar to UILayout::operator in that it returns the
  operator properties for the confirm action.
- MS-Windows alternate ordering of Confirm/Cancel is followed.

Needed to resolve #124098.

Ref !124139
This commit is contained in:
Campbell Barton 2024-07-06 14:49:39 +10:00
parent bdf06e6d82
commit 850e715682
5 changed files with 241 additions and 2 deletions

@ -674,6 +674,11 @@ bool UI_but_is_utf8(const uiBut *but);
bool UI_block_is_empty_ex(const uiBlock *block, bool skip_title);
bool UI_block_is_empty(const uiBlock *block);
bool UI_block_can_add_separator(const uiBlock *block);
/**
* Return true when the block has a default button.
* Use this for popups to detect when pressing "Return" will run an action.
*/
bool UI_block_has_active_default_button(const uiBlock *block);
uiList *UI_list_find_mouse_over(const ARegion *region, const wmEvent *event);
@ -801,6 +806,33 @@ void UI_popup_block_ex(bContext *C,
uiBlockCancelFunc cancel_func,
void *arg,
wmOperator *op);
/**
* Return true when #UI_popup_block_template_confirm and related functions are supported.
*/
bool UI_popup_block_template_confirm_is_supported(const uiBlock *block);
/**
* Create confirm & cancel buttons in a popup using callback functions.
*/
void UI_popup_block_template_confirm(uiBlock *block,
bool cancel_default,
blender::FunctionRef<uiBut *()> confirm_fn,
blender::FunctionRef<uiBut *()> cancel_fn);
/**
* Create confirm & cancel buttons in a popup using an operator.
*
* \param confirm_text: The text to confirm, null for default text or an empty string to hide.
* \param cancel_text: The text to cancel, null for default text or an empty string to hide.
* \param r_ptr: The pointer for operator properties, set a "confirm" button has been created.
*/
void UI_popup_block_template_confirm_op(uiLayout *layout,
wmOperatorType *ot,
const char *confirm_text,
const char *cancel_text,
const int icon,
bool cancel_default,
PointerRNA *r_ptr);
#if 0 /* UNUSED */
void uiPupBlockOperator(bContext *C,
uiBlockCreateFunc func,

@ -694,6 +694,16 @@ bool UI_block_can_add_separator(const uiBlock *block)
return true;
}
bool UI_block_has_active_default_button(const uiBlock *block)
{
LISTBASE_FOREACH (const uiBut *, but, &block->buttons) {
if ((but->flag & UI_BUT_ACTIVE_DEFAULT) && ((but->flag & UI_HIDDEN) == 0)) {
return true;
}
}
return false;
}
/** \} */
/* -------------------------------------------------------------------- */

@ -712,6 +712,142 @@ void UI_popup_block_ex(bContext *C,
WM_event_add_mousemove(window);
}
static void popup_block_template_close_cb(bContext *C, void *arg1, void * /*arg2*/)
{
uiBlock *block = (uiBlock *)arg1;
uiPopupBlockHandle *handle = block->handle;
if (handle == nullptr) {
printf("Error: used outside of a popup!\n");
return;
}
wmWindow *win = CTX_wm_window(C);
UI_popup_menu_retval_set(block, UI_RETURN_CANCEL, true);
if (handle->cancel_func) {
handle->cancel_func(C, handle->popup_arg);
}
UI_popup_block_close(C, win, block);
}
bool UI_popup_block_template_confirm_is_supported(const uiBlock *block)
{
if (block->flag & (UI_BLOCK_KEEP_OPEN | UI_BLOCK_POPOVER)) {
return true;
}
return false;
}
void UI_popup_block_template_confirm(uiBlock *block,
const bool cancel_default,
blender::FunctionRef<uiBut *()> confirm_fn,
blender::FunctionRef<uiBut *()> cancel_fn)
{
#ifdef _WIN32
const bool windows_layout = true;
#else
const bool windows_layout = false;
#endif
blender::FunctionRef<uiBut *()> *button_functions[2];
if (windows_layout) {
ARRAY_SET_ITEMS(button_functions, &confirm_fn, &cancel_fn);
}
else {
ARRAY_SET_ITEMS(button_functions, &cancel_fn, &confirm_fn);
}
for (int i = 0; i < ARRAY_SIZE(button_functions); i++) {
blender::FunctionRef<uiBut *()> *but_fn = button_functions[i];
if (uiBut *but = (*but_fn)()) {
const bool is_cancel = (but_fn == &cancel_fn);
if ((block->flag & UI_BLOCK_LOOP) == 0) {
UI_but_func_set(but, popup_block_template_close_cb, block, nullptr);
}
if (is_cancel == cancel_default) {
/* An active button shouldn't exist, if it does, never set another. */
if (!UI_block_has_active_default_button(block)) {
UI_but_flag_enable(but, UI_BUT_ACTIVE_DEFAULT);
}
}
}
}
}
void UI_popup_block_template_confirm_op(uiLayout *layout,
wmOperatorType *ot,
const char *confirm_text,
const char *cancel_text,
const int icon,
bool cancel_default,
PointerRNA *r_ptr)
{
uiBlock *block = uiLayoutGetBlock(layout);
if (confirm_text == nullptr) {
confirm_text = IFACE_("OK");
}
if (cancel_text == nullptr) {
cancel_text = IFACE_("Cancel");
}
/* Use a split so both buttons are the same size. */
const bool show_confirm = confirm_text[0] != '\0';
const bool show_cancel = cancel_text[0] != '\0';
uiLayout *row = (show_confirm && show_cancel) ? uiLayoutSplit(layout, 0.5f, false) : layout;
/* When only one button is shown, make it default. */
if (!show_confirm) {
cancel_default = true;
}
auto confirm_fn = [&row, &ot, &confirm_text, &icon, &r_ptr, &show_confirm]() -> uiBut * {
if (!show_confirm) {
return nullptr;
}
uiBlock *block = uiLayoutGetBlock(row);
const uiBut *but_ref = (uiBut *)block->buttons.last;
uiItemFullO_ptr(row,
ot,
confirm_text,
icon,
nullptr,
uiLayoutGetOperatorContext(row),
UI_ITEM_NONE,
r_ptr);
if (but_ref == block->buttons.last) {
return nullptr;
}
return static_cast<uiBut *>(block->buttons.last);
};
auto cancel_fn = [&row, &cancel_text, &show_cancel]() -> uiBut * {
if (!show_cancel) {
return nullptr;
}
uiBlock *block = uiLayoutGetBlock(row);
uiBut *but = uiDefIconTextBut(block,
UI_BTYPE_BUT,
1,
ICON_NONE,
cancel_text,
0,
0,
UI_UNIT_X, /* Ignored, as a split is used. */
UI_UNIT_Y,
nullptr,
0.0,
0.0,
"");
return but;
};
UI_popup_block_template_confirm(block, cancel_default, confirm_fn, cancel_fn);
}
#if 0 /* UNUSED */
void uiPupBlockOperator(bContext *C,
uiBlockCreateFunc func,

@ -976,6 +976,46 @@ void rna_uiTemplateAssetShelfPopover(uiLayout *layout,
blender::ui::template_asset_shelf_popover(*layout, *C, asset_shelf_id, name, icon);
}
PointerRNA rna_uiTemplatePopupConfirm(uiLayout *layout,
ReportList *reports,
const char *opname,
const char *text,
const char *text_ctxt,
bool translate,
int icon,
const char *cancel_text,
bool cancel_default)
{
PointerRNA opptr = PointerRNA_NULL;
/* This allows overriding buttons in `WM_operator_props_dialog_popup` and other popups. */
wmOperatorType *ot = nullptr;
if (opname[0]) {
/* Confirming is optional. */
ot = WM_operatortype_find(opname, false); /* print error next */
}
else {
text = "";
}
if (opname[0] ? (!ot || !ot->srna) : false) {
RNA_warning("%s '%s'", ot ? "operator missing srna" : "unknown operator", opname);
}
else if (!UI_popup_block_template_confirm_is_supported(uiLayoutGetBlock(layout))) {
BKE_reportf(reports, RPT_ERROR, "template_popup_confirm used outside of a popup");
}
else {
text = rna_translate_ui_text(text, text_ctxt, nullptr, nullptr, translate);
if (cancel_text && cancel_text[0]) {
cancel_text = rna_translate_ui_text(cancel_text, text_ctxt, nullptr, nullptr, translate);
}
UI_popup_block_template_confirm_op(
layout, ot, text, cancel_text, icon, cancel_default, &opptr);
}
return opptr;
}
#else
static void api_ui_item_common_heading(FunctionRNA *func)
@ -2324,6 +2364,25 @@ void RNA_api_ui_layout(StructRNA *srna)
RNA_def_property_ui_text(parm, "Icon", "Override automatic icon of the item");
parm = RNA_def_property(func, "icon_value", PROP_INT, PROP_UNSIGNED);
RNA_def_property_ui_text(parm, "Icon Value", "Override automatic icon of the item");
/* A version of `operator` that defines a [Cancel, Confirm] pair of buttons. */
func = RNA_def_function(srna, "template_popup_confirm", "rna_uiTemplatePopupConfirm");
api_ui_item_op_common(func);
parm = RNA_def_string(func,
"cancel_text",
nullptr,
0,
"",
"Optional text to use for the cancel, not shown when an empty string");
RNA_def_boolean(func, "cancel_default", false, "", "Cancel button by default");
RNA_def_function_ui_description(
func, "Add confirm & cancel buttons into a popup which will close the popup when pressed");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
parm = RNA_def_pointer(
func, "properties", "OperatorProperties", "", "Operator properties to fill in");
RNA_def_parameter_flags(parm, PropertyFlag(0), PARM_REQUIRED | PARM_RNAPTR);
RNA_def_function_return(func, parm);
}
#endif

@ -1589,8 +1589,10 @@ static uiBlock *wm_block_dialog_create(bContext *C, ARegion *region, void *user_
const bool windows_layout = false;
#endif
/* New column so as not to interfere with custom layouts, see: #26436. */
{
/* Check there are no active default buttons, allowing a dialog to define it's own
* confirmation buttons which are shown instead of these, see: #124098. */
if (!UI_block_has_active_default_button(uiLayoutGetBlock(layout))) {
/* New column so as not to interfere with custom layouts, see: #26436. */
uiLayout *col = uiLayoutColumn(layout, false);
uiBlock *col_block = uiLayoutGetBlock(col);
uiBut *confirm_but;