Fix T62614: Copy eevee settings when scene is copied
Reviewers: brecht, fclem Differential Revision: https://developer.blender.org/D4520
This commit is contained in:
parent
ac147872cc
commit
86ea76254d
@ -318,6 +318,7 @@ void BKE_scene_copy_data(Main *bmain, Scene *sce_dst, const Scene *sce_src, cons
|
||||
}
|
||||
|
||||
sce_dst->eevee.light_cache = NULL;
|
||||
sce_dst->eevee.light_cache_info[0] = '\0';
|
||||
/* TODO Copy the cache. */
|
||||
}
|
||||
|
||||
@ -339,6 +340,9 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
|
||||
sce_copy->unit = sce->unit;
|
||||
sce_copy->physics_settings = sce->physics_settings;
|
||||
sce_copy->audio = sce->audio;
|
||||
sce_copy->eevee = sce->eevee;
|
||||
sce_copy->eevee.light_cache = NULL;
|
||||
sce_copy->eevee.light_cache_info[0] = '\0';
|
||||
|
||||
if (sce->id.properties)
|
||||
sce_copy->id.properties = IDP_CopyProperty(sce->id.properties);
|
||||
|
Loading…
Reference in New Issue
Block a user