Cycles: Fix hair minimal size doesn't work on GPU and SSE2 only CPUs
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@ -629,6 +629,9 @@ BVHNode* BVHBuild::create_leaf_node(const BVHRange& range,
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bounds[type_index].grow(ref.bounds());
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visibility[type_index] |= objects[ref.prim_object()]->visibility;
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if (ref.prim_type() & PRIMITIVE_ALL_CURVE) {
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visibility[type_index] |= PATH_RAY_CURVE;
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}
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++num_new_prims;
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}
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else {
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