Fix crash happening with external engines and dependent objects in an invisible layers
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@ -575,7 +575,7 @@ int RE_engine_render(Render *re, int do_all)
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lay &= non_excluded_lay;
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}
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BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, lay);
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BKE_scene_update_for_newframe_ex(re->eval_ctx, re->main, re->scene, lay, true);
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render_update_anim_renderdata(re, &re->scene->r);
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}
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