Fix crash happening with external engines and dependent objects in an invisible layers

This commit is contained in:
Sergey Sharybin 2014-09-08 20:36:40 +06:00
parent b1490e39dd
commit 8837bb297b

@ -575,7 +575,7 @@ int RE_engine_render(Render *re, int do_all)
lay &= non_excluded_lay;
}
BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, lay);
BKE_scene_update_for_newframe_ex(re->eval_ctx, re->main, re->scene, lay, true);
render_update_anim_renderdata(re, &re->scene->r);
}