* make some explicit casts to make some compilers happy
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@ -194,9 +194,9 @@ void RAS_2DFilterManager::SetupTexture()
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{
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if(texname!=-1)
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{
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glDeleteTextures(1,&texname);
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glDeleteTextures(1,(const GLuint *)&texname);
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}
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glGenTextures(1, &texname);
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glGenTextures(1, (const GLuint *)&texname);
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glBindTexture(GL_TEXTURE_2D, texname);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texturewidth, textureheight, 0, GL_RGB,
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GL_UNSIGNED_BYTE, 0);
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@ -257,7 +257,7 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
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{
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if(first)
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{
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glGetIntegerv(GL_VIEWPORT,(int*)viewport);
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glGetIntegerv(GL_VIEWPORT,(GLint *)viewport);
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glViewport(0, 0, texturewidth, textureheight);
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glDisable(GL_DEPTH_TEST);
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