* Converted scene buttons layout code to use python.
This commit is contained in:
Brecht Van Lommel 2009-04-15 15:10:31 +00:00
parent 874c9e8c58
commit 8b1207d500
3 changed files with 134 additions and 4 deletions

@ -11,7 +11,7 @@ class OBJECT_PT_transform(bpy.types.Panel):
if not ob:
return
layout.template_column_flow(3)
layout.template_row()
layout.itemR(ob, "location")
layout.itemR(ob, "rotation")
layout.itemR(ob, "scale")
@ -27,7 +27,7 @@ class OBJECT_PT_groups(bpy.types.Panel):
if not ob:
return
layout.template_column_flow(2)
layout.template_row()
layout.itemR(ob, "pass_index")
layout.itemR(ob, "parent")
@ -42,7 +42,7 @@ class OBJECT_PT_groups(bpy.types.Panel):
sublayout.itemR(group, "name")
# sublayout.itemO("OBJECT_OT_remove_group")
sublayout.template_column_flow(2)
sublayout.template_row()
sublayout.itemR(group, "layer")
sublayout.itemR(group, "dupli_offset")
@ -57,7 +57,7 @@ class OBJECT_PT_display(bpy.types.Panel):
if not ob:
return
layout.template_column_flow(2)
layout.template_row()
layout.itemR(ob, "max_draw_type", text="Type")
layout.itemR(ob, "draw_bounds_type", text="Bounds")
@ -122,3 +122,4 @@ bpy.ui.addPanel(OBJECT_PT_groups, "BUTTONS_WINDOW", "WINDOW")
bpy.ui.addPanel(OBJECT_PT_display, "BUTTONS_WINDOW", "WINDOW")
bpy.ui.addPanel(OBJECT_PT_duplication, "BUTTONS_WINDOW", "WINDOW")
bpy.ui.addPanel(OBJECT_PT_animation, "BUTTONS_WINDOW", "WINDOW")

125
release/ui/buttons_scene.py Normal file

@ -0,0 +1,125 @@
import bpy
class RENDER_PT_shading(bpy.types.Panel):
__label__ = "Shading"
__context__ = "render"
def draw(self, context):
scene = context.scene
layout = self.layout
if not scene:
return
rd = scene.render_data
layout.template_column_flow(2)
layout.itemR(rd, "render_shadows", text="Shadows")
layout.itemR(rd, "render_sss", text="SSS")
layout.itemR(rd, "render_envmaps", text="EnvMap")
layout.itemR(rd, "render_radiosity", text="Radio")
layout.itemR(rd, "render_raytracing", text="Ray Tracing")
layout.itemR(rd, "octree_resolution")
layout.template_row()
layout.itemR(rd, "alpha_mode")
class RENDER_PT_image(bpy.types.Panel):
__label__ = "Image"
__context__ = "render"
def draw(self, context):
scene = context.scene
layout = self.layout
if not scene:
return
rd = scene.render_data
layout.template_column_flow(2)
layout.itemR(rd, "resolution_x", text="SizeX")
layout.itemR(rd, "resolution_x", text="SizeY")
layout.itemR(rd, "pixel_aspect_x", text="AspX")
layout.itemR(rd, "pixel_aspect_y", text="AspY")
layout.template_row()
layout.itemR(rd, "crop_to_border")
class RENDER_PT_antialiasing(bpy.types.Panel):
__label__ = "Anti-Aliasing"
__context__ = "render"
def draw(self, context):
scene = context.scene
layout = self.layout
if not scene:
return
rd = scene.render_data
layout.template_column_flow(2)
layout.itemR(rd, "antialiasing", text="Enable")
layout.itemR(rd, "antialiasing_samples", text="Samples")
layout.itemR(rd, "pixel_filter")
layout.itemR(rd, "filter_size")
class RENDER_PT_render(bpy.types.Panel):
__label__ = "Render"
__context__ = "render"
def draw(self, context):
scene = context.scene
layout = self.layout
if not scene:
return
rd = scene.render_data
layout.template_row()
layout.itemO("SCREEN_OT_render", text="RENDER", icon=0) # ICON_SCENE
#layout.itemO("SCREEN_OT_render", text="ANIM", icon=0) # "anim", 1
layout.template_row()
layout.itemR(scene, "start_frame", text="Start")
layout.itemR(scene, "end_frame", text="End")
layout.itemR(scene, "current_frame", text="Frame")
layout.template_row()
layout.itemR(rd, "do_composite")
layout.itemR(rd, "do_sequence")
layout.template_row()
layout.itemL(text="General")
layout.template_row()
layout.itemR(rd, "resolution_percentage", text="Size ")
layout.itemR(rd, "dither_intensity")
layout.template_row()
layout.itemR(rd, "parts_x")
layout.itemR(rd, "parts_y")
layout.template_row()
layout.itemR(rd, "threads")
layout.itemR(rd, "threads_mode")
layout.template_row()
layout.itemR(rd, "fields", text="Fields")
layout.itemR(rd, "field_order", text="Order")
layout.itemR(rd, "fields_still", text="Still")
layout.template_row()
layout.itemL(text="Extra:")
layout.template_row()
layout.itemR(rd, "border", text="Border Render")
layout.itemR(rd, "panorama")
bpy.ui.addPanel(RENDER_PT_shading, "BUTTONS_WINDOW", "WINDOW")
bpy.ui.addPanel(RENDER_PT_image, "BUTTONS_WINDOW", "WINDOW")
bpy.ui.addPanel(RENDER_PT_antialiasing, "BUTTONS_WINDOW", "WINDOW")
bpy.ui.addPanel(RENDER_PT_render, "BUTTONS_WINDOW", "WINDOW")

@ -59,6 +59,7 @@
#define R_DISPLAYWIN 1
#define R_DISPLAYSCREEN 2
#if 0
#if 0
static void render_panel_output(const bContext *C, ARegion *ar)
{
@ -425,9 +426,11 @@ void render_panel_anim(const bContext *C, ARegion *ar)
uiEndBlock(C, block);
}
#endif
void buttons_scene_register(ARegionType *art)
{
#if 0
PanelType *pt;
/* panels: Render */
@ -461,5 +464,6 @@ void buttons_scene_register(ARegionType *art)
pt->context= "render";
pt->draw= render_panel_shading;
BLI_addtail(&art->paneltypes, pt);
#endif
}