Mesh Remap: Face Data: Do not use large epsilon values to create bvhtree.
If you need the approximation, use raycast radius.
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@ -2013,13 +2013,7 @@ void BKE_mesh_remap_calc_polys_from_dm(
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BVHTreeRayHit rayhit = {0};
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float hit_dist;
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if (mode & MREMAP_USE_NORPROJ) {
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bvhtree_from_mesh_looptri(
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&treedata, dm_src, MREMAP_RAYCAST_APPROXIMATE_BVHEPSILON(ray_radius), 2, 6);
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}
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else {
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bvhtree_from_mesh_get(&treedata, dm_src, BVHTREE_FROM_LOOPTRI, 2);
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}
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if (mode == MREMAP_MODE_POLY_NEAREST) {
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nearest.index = -1;
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@ -2062,6 +2056,7 @@ void BKE_mesh_remap_calc_polys_from_dm(
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BLI_space_transform_apply_normal(space_transform, tmp_no);
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}
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treedata.sphere_radius = ray_radius;
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if (mesh_remap_bvhtree_query_raycast(
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&treedata, &rayhit, tmp_co, tmp_no, ray_radius, max_dist, &hit_dist))
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{
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@ -2211,8 +2206,9 @@ void BKE_mesh_remap_calc_polys_from_dm(
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/* At this point, tmp_co is a point on our poly surface, in mesh_src space! */
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while (n--) {
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treedata.sphere_radius = ray_radius / w;
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if (mesh_remap_bvhtree_query_raycast(
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&treedata, &rayhit, tmp_co, tmp_no, ray_radius / w, max_dist, &hit_dist))
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&treedata, &rayhit, tmp_co, tmp_no, treedata.sphere_radius, max_dist, &hit_dist))
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{
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const MLoopTri *lt = &treedata.looptri[rayhit.index];
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