This should make the Texture stype attribute work for EnvMaps.
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@ -915,9 +915,14 @@ static PyObject *Texture_getSType( BPy_Texture * self )
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{
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PyObject *attr = NULL;
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const char *stype = NULL;
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int n_stype;
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if( self->texture->type == EXPP_TEX_TYPE_ENVMAP )
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n_stype = self->texture->env->stype;
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else
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n_stype = self->texture->stype;
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if( EXPP_map_getStrVal( tex_stype_map[self->texture->type],
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self->texture->stype, &stype ) )
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n_stype, &stype ) )
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attr = PyString_FromString( stype );
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if( !attr )
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@ -1449,6 +1454,9 @@ static PyObject *Texture_setSType( BPy_Texture * self, PyObject * args )
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EXPP_map_getShortVal( tex_stype_map
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[EXPP_TEX_TYPE_DISTNOISE], stype,
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&self->texture->noisebasis ) ) );
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else if( ( self->texture->type == EXPP_TEX_TYPE_ENVMAP &&
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EXPP_map_getShortVal( tex_stype_map[self->texture->type],
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stype, &self->texture->env->stype ) ) );
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else if( !EXPP_map_getShortVal
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( tex_stype_map[self->texture->type], stype,
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&self->texture->stype ) )
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@ -1475,7 +1483,10 @@ static PyObject *Texture_setIntSType( BPy_Texture * self, PyObject * args )
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return EXPP_ReturnPyObjError( PyExc_ValueError,
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"invalid stype (for this type)" );
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self->texture->stype = stype;
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if( self->texture->type == EXPP_TEX_TYPE_ENVMAP )
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self->texture->env->stype = stype;
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else
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self->texture->stype = stype;
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Py_INCREF( Py_None );
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return Py_None;
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@ -1780,7 +1791,10 @@ static PyObject *Texture_getAttr( BPy_Texture * self, char *name )
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attr = Py_BuildValue( "(f,f,f)", tex->rfac, tex->gfac,
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tex->gfac );
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else if( STREQ( name, "stype" ) )
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attr = PyInt_FromLong( tex->stype );
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if( self->texture->type == EXPP_TEX_TYPE_ENVMAP )
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attr = PyInt_FromLong( tex->env->stype );
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else
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attr = PyInt_FromLong( tex->stype );
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else if( STREQ( name, "turbulence" ) )
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attr = PyFloat_FromDouble( tex->turbul );
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else if( STREQ( name, "type" ) )
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