Fix for #36468, "Buffer Groups" option changes compositing output.

Problem is that the read/write buffer operations only work with actual
image inputs. If a singular value is used as group input no actual
buffer will be created, the write operation does not schedule any chunks
and the ReadBufferOperation subsequently returns zero
(MemoryBuffer::read).

The fix uses the (0,0) resolution to detect single value input of the
WriteBufferOperation. The actual resolution is then clamped to (1,1) to
ensure we have a single pixel to store the value in. A m_single_value
flag is also set, so we can reliably distinguish this from genuine image
resolutions without having to check m_width/m_height later on.

The ReadBufferOperation copies this flag from the associated
WriteBufferOperation and if set will always return the single value from
pixel (0,0).
This commit is contained in:
Lukas Toenne 2013-08-16 13:11:15 +00:00
parent fd7bffa3c5
commit 8d1c0b6f0f
4 changed files with 34 additions and 2 deletions

@ -27,6 +27,7 @@
ReadBufferOperation::ReadBufferOperation() : NodeOperation()
{
this->addOutputSocket(COM_DT_COLOR);
this->m_single_value = false;
this->m_offset = 0;
this->m_buffer = NULL;
}
@ -47,11 +48,17 @@ void ReadBufferOperation::determineResolution(unsigned int resolution[2], unsign
if (this->m_memoryProxy->getExecutor()) {
this->m_memoryProxy->getExecutor()->setResolution(resolution);
}
m_single_value = operation->isSingleValue();
}
}
void ReadBufferOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
if (sampler == COM_PS_NEAREST) {
if (m_single_value) {
/* write buffer has a single value stored at (0,0) */
m_buffer->read(output, 0, 0);
}
else if (sampler == COM_PS_NEAREST) {
m_buffer->read(output, x, y);
}
else {
@ -61,7 +68,13 @@ void ReadBufferOperation::executePixel(float output[4], float x, float y, PixelS
void ReadBufferOperation::executePixel(float output[4], float x, float y, float dx, float dy, PixelSampler sampler)
{
m_buffer->readEWA(output, x, y, dx, dy, sampler);
if (m_single_value) {
/* write buffer has a single value stored at (0,0) */
m_buffer->read(output, 0, 0);
}
else {
m_buffer->readEWA(output, x, y, dx, dy, sampler);
}
}
bool ReadBufferOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)

@ -29,6 +29,7 @@
class ReadBufferOperation : public NodeOperation {
private:
MemoryProxy *m_memoryProxy;
bool m_single_value; /* single value stored in buffer, copied from associated write operation */
unsigned int m_offset;
MemoryBuffer *m_buffer;
public:

@ -174,6 +174,21 @@ void WriteBufferOperation::executeOpenCLRegion(OpenCLDevice *device, rcti *rect,
delete clKernelsToCleanUp;
}
void WriteBufferOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
{
NodeOperation::determineResolution(resolution, preferredResolution);
/* make sure there is at least one pixel stored in case the input is a single value */
m_single_value = false;
if (resolution[0] == 0) {
resolution[0] = 1;
m_single_value = true;
}
if (resolution[1] == 0) {
resolution[1] = 1;
m_single_value = true;
}
}
void WriteBufferOperation::readResolutionFromInputSocket()
{
NodeOperation *inputOperation = this->getInputOperation(0);

@ -32,6 +32,7 @@
*/
class WriteBufferOperation : public NodeOperation {
MemoryProxy *m_memoryProxy;
bool m_single_value; /* single value stored in buffer */
NodeOperation *m_input;
public:
WriteBufferOperation();
@ -40,11 +41,13 @@ public:
MemoryProxy *getMemoryProxy() { return this->m_memoryProxy; }
void executePixel(float output[4], float x, float y, PixelSampler sampler);
const bool isWriteBufferOperation() const { return true; }
bool isSingleValue() const { return m_single_value; }
void executeRegion(rcti *rect, unsigned int tileNumber);
void initExecution();
void deinitExecution();
void executeOpenCLRegion(OpenCLDevice *device, rcti *rect, unsigned int chunkNumber, MemoryBuffer **memoryBuffers, MemoryBuffer *outputBuffer);
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
void readResolutionFromInputSocket();
inline NodeOperation *getInput() {
return m_input;