Fix: EEEVEE-Next: Volume lighting
Fix socket_not_white and socket_not_black logic. (Volume lighting would be disabled if any scatter channel was 0) Remove unnecesary clamps.
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@ -16,11 +16,9 @@ static void node_declare(NodeDeclarationBuilder &b)
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b.add_output<decl::Shader>("Volume").translation_context(BLT_I18NCONTEXT_ID_ID);
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}
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#define socket_not_zero(sock) (in[sock].link || (clamp_f(in[sock].vec[0], 0.0f, 1.0f) > 1e-5f))
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#define socket_not_zero(sock) (in[sock].link || (in[sock].vec[0] > 1e-5f))
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#define socket_not_white(sock) \
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(in[sock].link || \
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(clamp_f(in[sock].vec[0], 0.0f, 1.0f) < 1.0f && clamp_f(in[sock].vec[1], 0.0f, 1.0f) < 1.0f && \
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clamp_f(in[sock].vec[2], 0.0f, 1.0f) < 1.0f))
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(in[sock].link || (in[sock].vec[0] < 1.0f || in[sock].vec[1] < 1.0f || in[sock].vec[2] < 1.0f))
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static int node_shader_gpu_volume_absorption(GPUMaterial *mat,
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bNode *node,
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@ -56,15 +56,12 @@ static void attribute_post_process(GPUMaterial *mat,
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}
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}
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#define socket_not_zero(sock) (in[sock].link || (clamp_f(in[sock].vec[0], 0.0f, 1.0f) > 1e-5f))
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#define socket_not_zero(sock) (in[sock].link || (in[sock].vec[0] > 1e-5f))
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#define socket_not_black(sock) \
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(in[sock].link || (clamp_f(in[sock].vec[0], 0.0f, 1.0f) > 1e-5f && \
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clamp_f(in[sock].vec[1], 0.0f, 1.0f) > 1e-5f && \
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clamp_f(in[sock].vec[2], 0.0f, 1.0f) > 1e-5f))
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#define socket_not_white(sock) \
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(in[sock].link || \
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(clamp_f(in[sock].vec[0], 0.0f, 1.0f) < 1.0f && clamp_f(in[sock].vec[1], 0.0f, 1.0f) < 1.0f && \
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clamp_f(in[sock].vec[2], 0.0f, 1.0f) < 1.0f))
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(in[sock].vec[0] > 1e-5f || in[sock].vec[1] > 1e-5f || in[sock].vec[2] > 1e-5f))
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#define socket_not_white(sock) \
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(in[sock].link || (in[sock].vec[0] < 1.0f || in[sock].vec[1] < 1.0f || in[sock].vec[2] < 1.0f))
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static int node_shader_gpu_volume_principled(GPUMaterial *mat,
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bNode *node,
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