add temp defines to keep the game engine building, should be fixed properly.

fix implicit declaration too.
This commit is contained in:
Campbell Barton 2009-09-28 12:20:56 +00:00
parent 0356b92d46
commit 8f07d27de7
2 changed files with 9 additions and 0 deletions

@ -553,5 +553,13 @@ typedef enum ACHAN_FLAG {
ACHAN_MOVED = (1<<31),
} ACHAN_FLAG;
// XXX Incorrect, Temp for building
#define PCHAN_ROT_QUAT -1
#define PCHAN_ROT_XYZ -1
#define PCHAN_ROT_XZY -1
#define PCHAN_ROT_YXZ -1
#define PCHAN_ROT_YZX -1
#define PCHAN_ROT_ZXY -1
#define PCHAN_ROT_ZYX -1
#endif

@ -42,6 +42,7 @@
#include "BIK_api.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BLI_arithb.h"
#include "DNA_userdef_types.h"