add temp defines to keep the game engine building, should be fixed properly.
fix implicit declaration too.
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@ -553,5 +553,13 @@ typedef enum ACHAN_FLAG {
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ACHAN_MOVED = (1<<31),
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} ACHAN_FLAG;
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// XXX Incorrect, Temp for building
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#define PCHAN_ROT_QUAT -1
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#define PCHAN_ROT_XYZ -1
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#define PCHAN_ROT_XZY -1
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#define PCHAN_ROT_YXZ -1
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#define PCHAN_ROT_YZX -1
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#define PCHAN_ROT_ZXY -1
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#define PCHAN_ROT_ZYX -1
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#endif
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@ -42,6 +42,7 @@
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#include "BIK_api.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BLI_arithb.h"
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#include "DNA_userdef_types.h"
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