Cycles: Cleanup, indentation in preprocessor

This commit is contained in:
Sergey Sharybin 2017-05-19 12:54:46 +02:00
parent 90a62404cb
commit 908bb8bd82

@ -23,14 +23,14 @@ CCL_NAMESPACE_BEGIN
/* Variants that use a constant stride on GPUS. */
#ifdef __KERNEL_GPU__
#define MATS(A, n, r, c, s) A[((r)*(n)+(c))*(s)]
# define MATS(A, n, r, c, s) A[((r)*(n)+(c))*(s)]
/* Element access when only the lower-triangular elements are stored. */
#define MATHS(A, r, c, s) A[((r)*((r)+1)/2+(c))*(s)]
#define VECS(V, i, s) V[(i)*(s)]
# define MATHS(A, r, c, s) A[((r)*((r)+1)/2+(c))*(s)]
# define VECS(V, i, s) V[(i)*(s)]
#else
#define MATS(A, n, r, c, s) MAT(A, n, r, c)
#define MATHS(A, r, c, s) A[(r)*((r)+1)/2+(c)]
#define VECS(V, i, s) V[i]
# define MATS(A, n, r, c, s) MAT(A, n, r, c)
# define MATHS(A, r, c, s) A[(r)*((r)+1)/2+(c)]
# define VECS(V, i, s) V[i]
#endif
/* Zeroing helpers. */