Bugfix #5153
VertexPaint mode didn't show interpolated (smooth) colors in faces. Error caused by Modifier & DerivedMesh commit of august 22. Rules for drawing smooth changed a bit...
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1b125eba38
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@ -2060,10 +2060,10 @@ static void draw_mesh_fancy(Base *base, DerivedMesh *baseDM, DerivedMesh *dm, in
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glDisable(GL_LIGHTING);
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}
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else if((G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) && me->mcol) {
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dm->drawMappedFaces(dm, NULL, NULL, 1);
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dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1);
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}
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else if((G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) && me->tface) {
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dm->drawMappedFaces(dm, NULL, NULL, 1);
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dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1);
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}
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else do_draw= 1;
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}
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