VertexPaint mode didn't show interpolated (smooth) colors in faces.
Error caused by Modifier & DerivedMesh commit of august 22. Rules for
drawing smooth changed a bit...
This commit is contained in:
Ton Roosendaal 2006-11-04 11:59:37 +00:00
parent 1b125eba38
commit 916ea9b6d3

@ -2060,10 +2060,10 @@ static void draw_mesh_fancy(Base *base, DerivedMesh *baseDM, DerivedMesh *dm, in
glDisable(GL_LIGHTING);
}
else if((G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) && me->mcol) {
dm->drawMappedFaces(dm, NULL, NULL, 1);
dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1);
}
else if((G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) && me->tface) {
dm->drawMappedFaces(dm, NULL, NULL, 1);
dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1);
}
else do_draw= 1;
}