Fix T46352: Cycles fails to render when material contains UV mapped texture as volume input

This commit is contained in:
Sergey Sharybin 2015-10-05 14:45:03 +05:00
parent 518d68fae0
commit 91f1886b8e

@ -22,6 +22,8 @@ ccl_device void svm_node_attr_init(KernelGlobals *kg, ShaderData *sd,
uint4 node, NodeAttributeType *type,
NodeAttributeType *mesh_type, AttributeElement *elem, int *offset, uint *out_offset)
{
*out_offset = node.z;
*type = (NodeAttributeType)node.w;
if(ccl_fetch(sd, object) != OBJECT_NONE) {
/* find attribute by unique id */
uint id = node.y;
@ -32,6 +34,12 @@ ccl_device void svm_node_attr_init(KernelGlobals *kg, ShaderData *sd,
uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
while(attr_map.x != id) {
if(UNLIKELY(attr_map.x == ATTR_STD_NONE)) {
*elem = ATTR_ELEMENT_NONE;
*offset = 0;
*mesh_type = (NodeAttributeType)node.w;
return;
}
attr_offset += ATTR_PRIM_TYPES;
attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
}
@ -47,9 +55,6 @@ ccl_device void svm_node_attr_init(KernelGlobals *kg, ShaderData *sd,
*offset = 0;
*mesh_type = (NodeAttributeType)node.w;
}
*out_offset = node.z;
*type = (NodeAttributeType)node.w;
}
ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)