Classic blenderplayer fix + small optimization

This commit is contained in:
Antony Riakiotakis 2014-10-09 16:05:00 +02:00
parent 016e75ad64
commit 928be3013a
2 changed files with 3 additions and 2 deletions

@ -731,12 +731,11 @@ static int texnoise(Tex *tex, TexResult *texres, int thread)
/* start from top bits since they have more variance */
val= ((ran >> shift) & 3);
shift -= 2;
while (loop--) {
shift -= 2;
val += ((ran >> shift) & 3);
div += 3.0f;
shift -= 2;
}
texres->tin= ((float)val)/div;

@ -221,6 +221,8 @@ void *g_system;
float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype) RET_NULL
float RE_filter_value(int type, float x) RET_ZERO
struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) RET_NULL
void RE_init_texture_rng() RET_NONE
void RE_exit_texture_rng() RET_NONE
/* zbuf.c stub */
void antialias_tagbuf(int xsize, int ysize, char *rectmove) RET_NONE