This is patch [#6929] Interpolation Methods
http://projects.blender.org/tracker/index.php?func=detail&aid=6929&group_id=9&atid=127 Its a subset of patch [#6766] Transform Sequencer effect It adds 3 image functions for different types of interpolation. For people that like pictures: http://wiki.blender.org/index.php/User:Damiles#Interpolations_Algorithms Patch provided by David Millán Escrivá (damiles) Kent
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@ -395,7 +395,13 @@ void IMB_float_from_rect(struct ImBuf *ibuf);
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* @attention Defined in imageprocess.c
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*/
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void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf);
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/**
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*
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* @attention defined in imageprocess.c
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*/
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void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float x, float y, int xout, int yout);
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void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
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void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
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/**
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* Change the ordering of the color bytes pointed to by rect from
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* rgba to abgr. size * 4 color bytes are reordered.
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@ -42,6 +42,11 @@
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "math.h"
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/* This define should be relocated to a global header some where Kent Mein
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I stole it from util.h in the plugins api */
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#define MAX2(x,y) ( (x)>(y) ? (x) : (y) )
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/* Only this one is used liberally here, and in imbuf */
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void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
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@ -73,3 +78,225 @@ void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
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}
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}
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/**************************************************************************
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* INTERPOLATIONS
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*
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* Reference and docs:
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* http://wiki.blender.org/index.php/User:Damiles#Interpolations_Algorithms
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***************************************************************************/
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/* BICUBIC */
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/* Bicubic formula:
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*
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* A’(px,py) = Σn=-1..2Σm=-1..2 A(i+n,j+m)·P(n-a)·P(b-m)
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* with: P(k) = 1/6(C(k+2)^3-4C(k+1)^3+6C(k)^3-4C(k-1)^3)
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* and C(k) = max(0, k)
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*
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* Where A= in and A'=out
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*
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* More info: http://wiki.blender.org/index.php/User:Damiles#Bicubic_pixel_interpolation
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*/
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/* function assumes out to be zero'ed, only does RGBA */
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static float P(float k){
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float aux;
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aux=(float)(1.0f/6.0f)*( pow( MAX2(k+2.0f,0) , 3.0f ) - 4.0f * pow( MAX2(k+1.0f,0) , 3.0f ) + 6.0f * pow( MAX2(k,0) , 3.0f ) - 4.0f * pow( MAX2(k-1.0f,0) , 3.0f));
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return aux ;
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}
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void bicubic_interpolation(ImBuf *in, ImBuf *out, float x, float y, int xout, int yout)
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{
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int i,j,n,m,x1,y1;
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unsigned char *dataI,*outI;
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float a,b, outR,outG,outB,outA,*dataF,*outF;
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int do_rect, do_float;
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if (in == NULL) return;
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if (in->rect == NULL && in->rect_float == NULL) return;
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do_rect= (in->rect != NULL);
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do_float= (in->rect_float != NULL);
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i= (int)floor(x);
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j= (int)floor(y);
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a= x - i;
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b= y - j;
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outR= 0.0f;
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outG= 0.0f;
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outB= 0.0f;
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outA= 0.0f;
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for(n= -1; n<= 2; n++){
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for(m= -1; m<= 2; m++){
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x1= i+n;
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y1= j+m;
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if (x1>0 && x1 < in->x && y1>0 && y1<in->y) {
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if (do_float) {
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dataF= in->rect_float + in->x * y1 * 4 + 4*x1;
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outR+= dataF[0] * P(n-a) * P(b-m);
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outG+= dataF[1] * P(n-a) * P(b-m);
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outB+= dataF[2] * P(n-a) * P(b-m);
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outA+= dataF[3] * P(n-a) * P(b-m);
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}
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if (do_rect) {
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dataI= (unsigned char*)in->rect + in->x * y1 * 4 + 4*x1;
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outR+= dataI[0] * P(n-a) * P(b-m);
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outG+= dataI[1] * P(n-a) * P(b-m);
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outB+= dataI[2] * P(n-a) * P(b-m);
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outA+= dataI[3] * P(n-a) * P(b-m);
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}
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}
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}
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}
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if (do_rect) {
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outI= (unsigned char *)out->rect + out->x * yout * 4 + 4*xout;
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outI[0]= (int)outR;
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outI[1]= (int)outG;
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outI[2]= (int)outB;
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outI[3]= (int)outA;
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}
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if (do_float) {
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outF= (float *)out->rect_float + out->x * yout * 4 + 4*xout;
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outF[0]= outR;
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outF[1]= outG;
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outF[2]= outB;
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outF[3]= outA;
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}
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}
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/* function assumes out to be zero'ed, only does RGBA */
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/* BILINEAR INTERPOLATION */
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void bilinear_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, int yout)
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{
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float *row1, *row2, *row3, *row4, a, b, *outF;
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unsigned char *row1I, *row2I, *row3I, *row4I, *outI;
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float a_b, ma_b, a_mb, ma_mb;
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float empty[4]= {0.0f, 0.0f, 0.0f, 0.0f};
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unsigned char emptyI[4]= {0, 0, 0, 0};
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int y1, y2, x1, x2;
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int do_rect, do_float;
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if (in==NULL) return;
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if (in->rect==NULL && in->rect_float==NULL) return;
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do_rect= (in->rect != NULL);
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do_float= (in->rect_float != NULL);
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x1= (int)floor(u);
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x2= (int)ceil(u);
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y1= (int)floor(v);
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y2= (int)ceil(v);
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// sample area entirely outside image?
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if (x2<0 || x1>in->x-1 || y2<0 || y1>in->y-1) return;
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if (do_rect)
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outI=(unsigned char *)out->rect + out->x * yout * 4 + 4*xout;
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if (do_float)
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outF=(float *)out->rect_float + out->x * yout * 4 + 4*xout;
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if (do_float) {
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// sample including outside of edges of image
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if (x1<0 || y1<0) row1= empty;
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else row1= (float *)in->rect_float + in->x * y1 * 4 + 4*x1;
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if (x1<0 || y2>in->y-1) row2= empty;
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else row2= (float *)in->rect_float + in->x * y2 * 4 + 4*x1;
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if (x2>in->x-1 || y1<0) row3= empty;
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else row3= (float *)in->rect_float + in->x * y1 * 4 + 4*x2;
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if (x2>in->x-1 || y2>in->y-1) row4= empty;
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else row4= (float *)in->rect_float + in->x * y2 * 4 + 4*x2;
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a= u-floor(u);
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b= v-floor(v);
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a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b);
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outF[0]= ma_mb*row1[0] + a_mb*row3[0] + ma_b*row2[0]+ a_b*row4[0];
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outF[1]= ma_mb*row1[1] + a_mb*row3[1] + ma_b*row2[1]+ a_b*row4[1];
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outF[2]= ma_mb*row1[2] + a_mb*row3[2] + ma_b*row2[2]+ a_b*row4[2];
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outF[3]= ma_mb*row1[3] + a_mb*row3[3] + ma_b*row2[3]+ a_b*row4[3];
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}
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if (do_rect) {
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// sample including outside of edges of image
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if (x1<0 || y1<0) row1I= emptyI;
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else row1I= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x1;
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if (x1<0 || y2>in->y-1) row2I= emptyI;
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else row2I= (unsigned char *)in->rect + in->x * y2 * 4 + 4*x1;
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if (x2>in->x-1 || y1<0) row3I= emptyI;
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else row3I= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x2;
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if (x2>in->x-1 || y2>in->y-1) row4I= emptyI;
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else row4I= (unsigned char *)in->rect + in->x * y2 * 4 + 4*x2;
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a= u-floor(u);
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b= v-floor(v);
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a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b);
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outI[0]= ma_mb*row1I[0] + a_mb*row3I[0] + ma_b*row2I[0]+ a_b*row4I[0];
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outI[1]= ma_mb*row1I[1] + a_mb*row3I[1] + ma_b*row2I[1]+ a_b*row4I[1];
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outI[2]= ma_mb*row1I[2] + a_mb*row3I[2] + ma_b*row2I[2]+ a_b*row4I[2];
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outI[3]= ma_mb*row1I[3] + a_mb*row3I[3] + ma_b*row2I[3]+ a_b*row4I[3];
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}
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}
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/* function assumes out to be zero'ed, only does RGBA */
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/* NEAREST INTERPOLATION */
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void neareast_interpolation(ImBuf *in, ImBuf *out, float u, float v,int xout, int yout)
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{
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float *outF,*dataF;
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unsigned char *dataI,*outI;
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int y1, x1;
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int do_rect, do_float;
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if (in==NULL) return;
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if (in->rect==NULL && in->rect_float==NULL) return;
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do_rect= (in->rect != NULL);
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do_float= (in->rect_float != NULL);
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x1= (int)(u);
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y1= (int)(v);
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if (do_rect)
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outI=(unsigned char *)out->rect + out->x * yout * 4 + 4*xout;
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if (do_float)
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outF=(float *)out->rect_float + out->x * yout * 4 + 4*xout;
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// sample area entirely outside image?
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if (x1<0 || x1>in->x-1 || y1<0 || y1>in->y-1) return;
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// sample including outside of edges of image
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if (x1<0 || y1<0) {
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if (do_rect) {
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outI[0]= 0;
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outI[1]= 0;
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outI[2]= 0;
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outI[3]= 0;
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}
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if (do_float) {
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outF[0]= 0.0f;
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outF[1]= 0.0f;
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outF[2]= 0.0f;
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outF[3]= 0.0f;
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}
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} else {
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dataI= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x1;
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if (do_rect) {
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outI[0]= dataI[0];
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outI[1]= dataI[1];
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outI[2]= dataI[2];
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outI[3]= dataI[3];
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}
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dataF= in->rect_float + in->x * y1 * 4 + 4*x1;
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if (do_float) {
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outF[0]= dataF[0];
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outF[1]= dataF[1];
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outF[2]= dataF[2];
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outF[3]= dataF[3];
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}
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}
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}
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