GPU: Fix use after free in draw tests

Pull Request: https://projects.blender.org/blender/blender/pulls/122201
This commit is contained in:
Jeroen Bakker 2024-05-24 12:36:30 +02:00
parent d960b922b3
commit 94e2880dfb

@ -107,7 +107,7 @@ static void test_framebuffer_clear_multiple_color_multiple_attachments()
MEM_freeN(read_data1);
float4 *read_data2 = static_cast<float4 *>(GPU_texture_read(texture2, GPU_DATA_FLOAT, 0));
for (float4 pixel_color : Span<float4>(read_data1, size.x * size.y)) {
for (float4 pixel_color : Span<float4>(read_data2, size.x * size.y)) {
EXPECT_EQ(clear_color[1], pixel_color);
}
MEM_freeN(read_data2);