== Action Editor - Preview Range (Ctrl-Alt-P) ==

Quick feature for setting Preview Range in Action Editor: the hotkey Ctrl-Alt-P sets the Preview Range so that it matches the extents of the active action.
This commit is contained in:
Joshua Leung 2008-03-22 11:06:51 +00:00
parent a7ee2674db
commit 95e781c601
2 changed files with 34 additions and 1 deletions

@ -190,6 +190,7 @@ void actdata_filter(ListBase *act_data, int filter_mode, void *data, short datat
void *get_action_context(short *datatype);
void remake_action_ipos(struct bAction *act);
void action_previewrange_set(struct bAction *act);
/* event handling */
void winqreadactionspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);

@ -797,6 +797,36 @@ void *get_action_context (short *datatype)
}
}
/* Quick-tool for preview-range functionality in Action Editor for setting Preview-Range
* bounds to extents of Action, when Ctrl-Alt-P is used. Only available for actions.
*/
void action_previewrange_set (bAction *act)
{
float start, end;
/* sanity check */
if (act == NULL)
return;
/* calculate range + make sure it is adjusted for nla-scaling */
calc_action_range(act, &start, &end, 0);
if (NLA_ACTION_SCALED) {
start= get_action_frame_inv(OBACT, start);
end= get_action_frame_inv(OBACT, end);
}
/* set preview range */
G.scene->r.psfra= start;
G.scene->r.pefra= end;
BIF_undo_push("Set anim-preview range");
allqueue(REDRAWTIME, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWNLA, 0);
allqueue(REDRAWIPO, 0);
allqueue(REDRAWBUTSALL, 0);
}
/* **************************************************** */
/* ACTION CHANNEL GROUPS */
@ -4454,7 +4484,9 @@ void winqreadactionspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
break;
case PKEY:
if (G.qual & LR_CTRLKEY) /* set preview range */
if (G.qual == (LR_CTRLKEY|LR_ALTKEY)) /* set preview range to range of action */
action_previewrange_set(G.saction->action);
else if (G.qual & LR_CTRLKEY) /* set preview range */
anim_previewrange_set();
else if (G.qual & LR_ALTKEY) /* clear preview range */
anim_previewrange_clear();