Fix T48346: Transparent shadows do not work for instanced objects
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@ -538,7 +538,7 @@ ccl_device_inline void bvh_instance_motion_pop_factor(KernelGlobals *kg,
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float *t_fac,
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Transform *itfm)
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{
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*t_fac /= len(transform_direction(itfm, ray->D));
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*t_fac = 1.0f / len(transform_direction(itfm, ray->D));
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*P = ray->P;
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*dir = bvh_clamp_direction(ray->D);
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*idir = bvh_inverse_direction(*dir);
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