Revert "Blind attempt to fix T45931: Blender Fails to generate previews."

This reverts commit c4ab521e2609be02ab9680fc4eb7726a2af400ed, since it does not actually fix the issue...
This commit is contained in:
Bastien Montagne 2015-08-28 17:01:09 +02:00
parent b024ccd619
commit 982533eb39

@ -320,17 +320,14 @@ def do_previews(do_objects, do_groups, do_scenes, do_data_intern):
prev_scenename = bpy.context.screen.scene.name
if do_objects:
data_objects_names = tuple(ob.name for ob in bpy.data.objects)
prev_shown = tuple(bpy.data.objects[obname].hide_render for obname in data_objects_names)
for obname in data_objects_names:
ob = bpy.data.objects[obname]
prev_shown = tuple(ob.hide_render for ob in bpy.data.objects)
for ob in bpy.data.objects:
if ob in objects_ignored:
continue
ob.hide_render = True
for root_name in data_objects_names:
if root_name in objects_ignored:
for root in bpy.data.objects:
if root.name in objects_ignored:
continue
root = bpy.data.objects[root_name]
if root.type not in OBJECT_TYPES_RENDER:
continue
objects = (root.name,)
@ -369,15 +366,13 @@ def do_previews(do_objects, do_groups, do_scenes, do_data_intern):
scene.objects.unlink(ob)
ob.hide_render = True
for obname, is_rendered in zip(data_objects_names, prev_shown):
bpy.data.objects[obname].hide_render = is_rendered
for ob, is_rendered in zip(bpy.data.objects, prev_shown):
ob.hide_render = is_rendered
if do_groups:
data_groups_names = tuple(grp.name for grp in bpy.data.groups)
for grpname in data_groups_names:
if grpname in groups_ignored:
for grp in bpy.data.groups:
if grp.name in groups_ignored:
continue
grp = bpy.data.groups[grpname]
objects = tuple(ob.name for ob in grp.objects)
render_engine = objects_render_engine_guess(objects)
@ -405,21 +400,19 @@ def do_previews(do_objects, do_groups, do_scenes, do_data_intern):
do_save = False # Do not save file if something went wrong here, we could 'pollute' it with temp data...
if do_scenes:
data_scenes_names = tuple(sce.name for sce in bpy.data.scenes)
for scename in data_scenes_names:
sce = bpy.data.scenes[scename]
has_camera = sce.camera is not None
bpy.context.screen.scene = sce
for scene in bpy.data.scenes:
has_camera = scene.camera is not None
bpy.context.screen.scene = scene
render_context = render_context_create('__SCENE', objects_ignored)
sce.update()
scene.update()
objects = None
if not has_camera:
# We had to add a temp camera, now we need to place it to see interesting objects!
objects = tuple(ob.name for ob in sce.objects
objects = tuple(ob.name for ob in scene.objects
if (not ob.hide_render) and (ob.type in OBJECT_TYPES_RENDER))
preview_render_do(render_context, 'scenes', sce.name, objects)
preview_render_do(render_context, 'scenes', scene.name, objects)
if not render_context_delete(render_context):
do_save = False