Cleanup: spelling in comments
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@ -475,11 +475,11 @@ extern void GHOST_setNDOFDeadZone(float deadzone);
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#endif
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/***************************************************************************************
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* Drag'n'drop operations
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* Drag & drop operations
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***************************************************************************************/
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/**
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* Tells if the ongoing drag'n'drop object can be accepted upon mouse drop
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* Tells if the ongoing drag & drop object can be accepted upon mouse drop.
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*/
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extern void GHOST_setAcceptDragOperation(GHOST_WindowHandle windowhandle, bool can_accept);
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@ -139,7 +139,7 @@ class GHOST_IWindow {
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virtual void clientToScreen(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const = 0;
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/**
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* Tells if the ongoing drag'n'drop object can be accepted upon mouse drop
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* Tells if the ongoing drag & drop object can be accepted upon mouse drop
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*/
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virtual void setAcceptDragOperation(bool canAccept) = 0;
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@ -18,16 +18,16 @@
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* The dragging sequence is performed in four phases:
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*
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* - Start sequence (GHOST_kEventDraggingEntered) that tells
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* a drag'n'drop operation has started.
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* a drag & drop operation has started.
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* Already gives the object data type, and the entering mouse location
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*
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* - Update mouse position (GHOST_kEventDraggingUpdated) sent upon each mouse move until the
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* drag'n'drop operation stops, to give the updated mouse position.
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* drag & drop operation stops, to give the updated mouse position.
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* Useful to highlight a potential destination, and update the status
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* (through GHOST_setAcceptDragOperation) telling if the object can be dropped at the current
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* cursor position.
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*
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* - Abort drag'n'drop sequence (GHOST_kEventDraggingExited)
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* - Abort drag & drop sequence (#GHOST_kEventDraggingExited)
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* sent when the user moved the mouse outside the window.
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*
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* - Send the dropped data (GHOST_kEventDraggingDropDone)
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@ -140,8 +140,8 @@ class GHOST_SystemCocoa : public GHOST_System {
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bool handleOpenDocumentRequest(void *filepathStr);
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/**
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* Handles a drag'n'drop destination event. Called by GHOST_WindowCocoa window subclass
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* \param eventType: The type of drag'n'drop event.
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* Handles a drag & drop destination event. Called by GHOST_WindowCocoa window subclass.
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* \param eventType: The type of drag & drop event.
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* \param draggedObjectType: The type object concerned.
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* (currently array of file names, string, TIFF image).
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* \param mouseX: x mouse coordinate (in cocoa base window coordinates).
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@ -264,9 +264,9 @@ class GHOST_SystemWin32 : public GHOST_System {
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GHOST_DialogOptions dialog_options) const;
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/**
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* Creates a drag'n'drop event and pushes it immediately onto the event queue.
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* Called by GHOST_DropTargetWin32 class.
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* \param eventType: The type of drag'n'drop event
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* Creates a drag & drop event and pushes it immediately onto the event queue.
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* Called by #GHOST_DropTargetWin32 class.
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* \param eventType: The type of drag & drop event
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* \param draggedObjectType: The type object concerned
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* (currently array of file names, string, ?bitmap)
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* \param mouseX: x mouse coordinate (in window coordinates)
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@ -246,9 +246,9 @@ class GHOST_SystemX11 : public GHOST_System {
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GHOST_DialogOptions dialog_options) const override;
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#ifdef WITH_XDND
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/**
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* Creates a drag'n'drop event and pushes it immediately onto the event queue.
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* Called by GHOST_DropTargetX11 class.
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* \param eventType: The type of drag'n'drop event.
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* Creates a drag & drop event and pushes it immediately onto the event queue.
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* Called by #GHOST_DropTargetX11 class.
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* \param eventType: The type of drag & drop event.
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* \param draggedObjectType: The type object concerned.
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* (currently array of file names, string, ?bitmap)
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* \param mouseX: x mouse coordinate (in window coordinates).
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@ -200,7 +200,7 @@ class GHOST_Window : public GHOST_IWindow {
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GHOST_TSuccess getSwapInterval(int &intervalOut) override;
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/**
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* Tells if the ongoing drag'n'drop object can be accepted upon mouse drop
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* Tells if the ongoing drag & drop object can be accepted upon mouse drop.
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*/
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void setAcceptDragOperation(bool canAccept) override;
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@ -401,7 +401,7 @@ class GHOST_Window : public GHOST_IWindow {
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/** The presence of progress indicator with the application icon */
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bool m_progressBarVisible;
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/** The acceptance of the "drop candidate" of the current drag'n'drop operation */
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/** The acceptance of the "drop candidate" of the current drag & drop operation. */
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bool m_canAcceptDragOperation;
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/** Modified state : are there unsaved changes */
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@ -172,7 +172,7 @@
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return (associatedWindow->isDialog() || !systemCocoa->hasDialogWindow());
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}
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/* The drag'n'drop dragging destination methods. */
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/* The drag & drop dragging destination methods. */
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- (NSDragOperation)draggingEntered:(id<NSDraggingInfo>)sender
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{
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NSPoint mouseLocation = [sender draggingLocation];
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@ -44,7 +44,7 @@
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const wchar_t *GHOST_WindowWin32::s_windowClassName = L"GHOST_WindowClass";
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const int GHOST_WindowWin32::s_maxTitleLength = 128;
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/* force NVidia Optimus to used dedicated graphics */
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/* force NVidia OPTIMUS to used dedicated graphics */
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extern "C" {
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__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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}
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@ -465,7 +465,7 @@ class GHOST_XrGraphicsBindingD3D : public GHOST_IXrGraphicsBinding {
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# if 0
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/* Ideally we'd just create a render target view for the OpenXR swap-chain image texture and
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* blit from the OpenGL context into it. The NV_DX_interop extension doesn't want to work with
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* this though. At least not with Optimus hardware. See:
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* this though. At least not with OPTIMUS hardware. See:
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* https://github.com/mpv-player/mpv/issues/2949#issuecomment-197262807.
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*/
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@ -147,7 +147,7 @@ class VIEW3D_OT_edit_mesh_extrude_move(Operator):
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# Don't set the constraint axis since users will expect MMB
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# to use the user setting, see: #61637
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# "orient_type": 'NORMAL',
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# Not a popular choice, too restrictive for retopo.
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# Not a popular choice, too restrictive for retopology.
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# "constraint_axis": (True, True, False),
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"constraint_axis": (False, False, False),
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"release_confirm": False,
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@ -306,7 +306,7 @@ void rgb_to_hsv_compat(float r, float g, float b, float *r_h, float *r_s, float
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rgb_to_hsv(r, g, b, r_h, r_s, r_v);
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if (*r_v <= 1e-8) {
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/* Very low v values will affect the hs values, correct them in post. */
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/* Very low V values will affect the HS values, correct them in post. */
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*r_h = orig_h;
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*r_s = orig_s;
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}
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@ -455,8 +455,8 @@ void Instance::render_read_result(RenderLayer *render_layer, const char *view_na
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BLI_mutex_lock(&render->update_render_passes_mutex);
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/* WORKAROUND: We use texture read to avoid using a frame-buffer to get the render result.
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* However, on some implementation, we need a buffer with a few extra bytes for the read to
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* happen correctly (see GLTexture::read()). So we need a custom memory allocation. */
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/* Avoid memcpy(), replace the pointer directly. */
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* happen correctly (see #GLTexture::read()). So we need a custom memory allocation. */
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/* Avoid #memcpy(), replace the pointer directly. */
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RE_pass_set_buffer_data(rp, result);
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BLI_mutex_unlock(&render->update_render_passes_mutex);
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}
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@ -28,7 +28,7 @@ static gpu::VertBuf *vbo_from_vector(Vector<Vertex> &vector)
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gpu::VertBuf *vbo = GPU_vertbuf_create_with_format(&format);
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GPU_vertbuf_data_alloc(vbo, vector.size());
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Vertex *vbo_data = (Vertex *)GPU_vertbuf_get_data(vbo);
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/* Copy data to VBO using a wrapper span. Could use memcpy if that's too slow. */
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/* Copy data to VBO using a wrapper span. Could use #memcpy if that's too slow. */
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MutableSpan<Vertex> span(vbo_data, vector.size());
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span.copy_from(vector);
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return vbo;
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@ -206,7 +206,7 @@ class PreviewGridItem : public AbstractGridViewItem {
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void build_grid_tile(uiLayout &layout) const override;
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/**
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* \note: Takes ownership of the operator properies defined in \a op_props.
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* \note Takes ownership of the operator properties defined in \a op_props.
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*/
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void build_grid_tile_button(uiLayout &layout,
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const wmOperatorType *ot = nullptr,
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@ -68,7 +68,7 @@ class ConstantThicknessShader : public StrokeShader {
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/* [ Thickness Shader ].
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* Assigns an absolute constant external thickness to every vertices of the Stroke. The external
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* thickness of a point is its thickness from the point to the strip border in the direction
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* pointing outside the object the Stroke delimitates.
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* pointing outside the object the Stroke delimiters.
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*/
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class ConstantExternThicknessShader : public StrokeShader {
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public:
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