fixed own bug indroduced when switching to use f.edge_keys
MultiUV/Color support - all layers are copied to new faces. as well as hole filling faces.
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@ -40,7 +40,46 @@ except:
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set= None
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def copy_facedata_multilayer(me, from_faces, to_faces):
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'''
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Tkes 2 lists of faces and copies multilayer data from 1 to another
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make sure they are aligned, cant copy from a quad to a tri, used for solidify selection.
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'''
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def copy_default_face(data):
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face_from, face_to = data
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face_to.mat = face_from.mat
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face_to.smooth = face_from.smooth
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face_to.sel = True
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face_from.sel = False
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def copy_tex_face(data):
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face_from, face_to = data
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face_to.uv = [c for c in reversed(face_from.uv)]
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face_to.mode = face_from.mode
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face_to.flag = face_from.flag
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face_to.image = face_from.image
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def copy_col_face(data):
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face_from, face_to = data
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face_to.col = [c for c in reversed(face_from.col)]
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# make a list of face_from, face_to pairs
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#face_pairs = zip(faces_sel, [me_faces[len_faces + i] for i in xrange(len(faces_sel))])
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face_pairs = zip(from_faces, to_faces)
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# Copy properties from 1 set of faces to another.
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map(copy_default_face, face_pairs)
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for uvlayer in me.getUVLayerNames():
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me.activeUVLayer = uvlayer
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map(copy_tex_face, face_pairs)
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for collayer in me.getColorLayerNames():
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me.activeColorLayer = collayer
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map(copy_col_face, face_pairs)
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# Now add quads between if we wants
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def meshWeight2List(me):
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@ -18,6 +18,7 @@ Optionaly you can skin between the original and new faces to make a watertight s
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from Blender import *
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import BPyMesh
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# reload(BPyMesh)
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# python 2.3 has no reversed() iterator. this will only work on lists and tuples
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try:
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@ -54,6 +55,10 @@ def lengthFromAngle(angle):
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return sqrt((x*x)+(y*y))
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def main():
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scn = Scene.GetCurrent()
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ob = scn.objects.active
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@ -141,9 +146,13 @@ def main():
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faces= [ tuple([vert_mapping[v.index] for v in reversed(f.v)]) for f in faces_sel ]
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me_faces.extend( faces )
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# Old method before multi UVs
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"""
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has_uv = me.faceUV
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has_vcol = me.vertexColors
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for i, orig_f in enumerate(faces_sel):
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new_f= me_faces[len_faces + i]
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new_f.mat = orig_f.mat
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@ -159,20 +168,31 @@ def main():
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new_f.image = orig_f.image
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if has_vcol:
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new_f.col = [c for c in reversed(orig_f.col)]
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# Now add quads between if we wants
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"""
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BPyMesh.copy_facedata_multilayer(me, faces_sel, [me_faces[len_faces + i] for i in xrange(len(faces_sel))])
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if PREF_SKIN_SIDES:
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skin_side_faces= []
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skin_side_faces_orig= []
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# Get edges of faces that only have 1 user - so we can make walls
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edges = {}
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# So we can reference indicies that wrap back to the start.
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ROT_TRI_INDEX = 0,1,2,0
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ROT_QUAD_INDEX = 0,1,2,3,0
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for f in faces_sel:
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f_v= f.v
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for i, edgekey in enumerate(f.edge_keys):
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if edges.has_key(edgekey):
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edges[edgekey]= None
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else:
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edges[edgekey] = f, f_v, i, i-1
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if len(f_v) == 3:
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edges[edgekey] = f, f_v, i, ROT_TRI_INDEX[i+1]
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else:
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edges[edgekey] = f, f_v, i, ROT_QUAD_INDEX[i+1]
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del ROT_QUAD_INDEX, ROT_TRI_INDEX
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# Edges are done. extrude the single user edges.
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for edge_face_data in edges.itervalues():
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@ -180,7 +200,8 @@ def main():
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f, f_v, i1, i2 = edge_face_data
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v1i,v2i= f_v[i1].index, f_v[i2].index
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# Now make a new Face
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skin_side_faces.append( (v1i, v2i, vert_mapping[v2i], vert_mapping[v1i]) )
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# skin_side_faces.append( (v1i, v2i, vert_mapping[v2i], vert_mapping[v1i]) )
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skin_side_faces.append( (v2i, v1i, vert_mapping[v1i], vert_mapping[v2i]) )
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skin_side_faces_orig.append((f, len(me_faces) + len(skin_side_faces_orig), i1, i2))
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me_faces.extend(skin_side_faces)
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@ -188,6 +209,8 @@ def main():
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# Now assign properties.
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"""
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# Before MultiUVs
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for i, origfData in enumerate(skin_side_faces_orig):
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orig_f, new_f_idx, i1, i2 = origfData
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new_f= me_faces[new_f_idx]
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@ -208,6 +231,39 @@ def main():
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col1= orig_f.col[i1]
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col2= orig_f.col[i2]
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new_f.col= (col1, col2, col2, col1)
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"""
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for i, origfData in enumerate(skin_side_faces_orig):
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orig_f, new_f_idx, i2, i1 = origfData
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new_f= me_faces[new_f_idx]
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new_f.mat= orig_f.mat
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new_f.smooth= orig_f.smooth
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for uvlayer in me.getUVLayerNames():
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me.activeUVLayer = uvlayer
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for i, origfData in enumerate(skin_side_faces_orig):
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orig_f, new_f_idx, i2, i1 = origfData
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new_f= me_faces[new_f_idx]
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new_f.mode= orig_f.mode
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new_f.flag= orig_f.flag
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new_f.image= orig_f.image
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uv1= orig_f.uv[i1]
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uv2= orig_f.uv[i2]
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new_f.uv= (uv1, uv2, uv2, uv1)
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for collayer in me.getColorLayerNames():
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me.activeColorLayer = collayer
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for i, origfData in enumerate(skin_side_faces_orig):
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orig_f, new_f_idx, i2, i1 = origfData
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new_f= me_faces[new_f_idx]
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col1= orig_f.col[i1]
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col2= orig_f.col[i2]
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new_f.col= (col1, col2, col2, col1)
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if PREF_REM_ORIG:
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me_faces.delete(0, faces_sel)
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