BGE: KX_ACT_ARMATURE_SETINFLUENCE constant for BL_ArmatureActuator.type was documented but not actually added to bge.logic.

This commit is contained in:
Mitchell Stokes 2012-11-22 11:03:17 +00:00
parent 9682108113
commit 9968778373

@ -1688,6 +1688,7 @@ PyObject *initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_DISABLE, ACT_ARM_DISABLE);
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETTARGET, ACT_ARM_SETTARGET);
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETWEIGHT, ACT_ARM_SETWEIGHT);
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETINFLUENCE, ACT_ARM_SETINFLUENCE);
/* BL_Armature Channel rotation_mode */
KX_MACRO_addTypesToDict(d, ROT_MODE_QUAT, ROT_MODE_QUAT);