BGE: KX_ACT_ARMATURE_SETINFLUENCE constant for BL_ArmatureActuator.type was documented but not actually added to bge.logic.
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@ -1688,6 +1688,7 @@ PyObject *initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
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KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_DISABLE, ACT_ARM_DISABLE);
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KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETTARGET, ACT_ARM_SETTARGET);
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KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETWEIGHT, ACT_ARM_SETWEIGHT);
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KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETINFLUENCE, ACT_ARM_SETINFLUENCE);
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/* BL_Armature Channel rotation_mode */
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KX_MACRO_addTypesToDict(d, ROT_MODE_QUAT, ROT_MODE_QUAT);
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