2.4x Bugfix - #18188: "Clear user transform" does not work as described

For the record, "Clear user transform" is supposed to restore selected bones to the transforms defined by Actions/NLA, not back to rest position.
This commit is contained in:
Joshua Leung 2009-04-06 00:04:04 +00:00
parent b4e4ccf92d
commit 9a1e1912e1
3 changed files with 29 additions and 8 deletions

@ -80,6 +80,7 @@ void pose_activate_flipped_bone(void);
void pose_movetolayer(void);
void pose_relax(void);
void pose_flipquats(void);
void pose_clear_user_transforms(void);
#endif

@ -4123,8 +4123,6 @@ static uiBlock *view3d_edit_armaturemenu(void *arg_unused)
static void do_view3d_pose_armature_transformmenu(void *arg, int event)
{
Object *ob= OBACT;
switch(event) {
case 0: /* clear origin */
clear_object('o');
@ -4139,9 +4137,7 @@ static void do_view3d_pose_armature_transformmenu(void *arg, int event)
clear_object('g');
break;
case 4: /* clear user transform */
rest_pose(ob->pose);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
BIF_undo_push("Pose, Clear User Transform");
pose_clear_user_transforms();
break;
}
allqueue(REDRAWVIEW3D, 0);

@ -568,9 +568,7 @@ void pose_special_editmenu(void)
pose_clear_paths(ob);
}
else if(nr==5) {
rest_pose(ob->pose);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
BIF_undo_push("Clear User Transform Pose");
pose_clear_user_transforms();
}
else if(nr==6) {
pose_relax();
@ -1740,4 +1738,30 @@ void pose_flipquats(void)
autokeyframe_pose_cb_func(ob, TFM_ROTATION, 0);
}
/* Restore selected pose-bones to 'action'-defined pose */
void pose_clear_user_transforms (void)
{
Object *ob = OBACT;
bArmature *arm= ob->data;
bPoseChannel *pchan;
if (ob->pose == NULL)
return;
/* find selected bones */
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if (pchan->bone && (pchan->bone->flag & BONE_SELECTED) && (pchan->bone->layer & arm->layer)) {
/* just clear the BONE_UNKEYED flag, allowing this bone to get overwritten by actions again */
pchan->bone->flag &= ~BONE_UNKEYED;
}
}
/* clear pose locking flag
* - this will only clear the user-defined pose in the selected bones, where BONE_UNKEYED has been cleared
*/
ob->pose->flag |= POSE_DO_UNLOCK;
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
BIF_undo_push("Clear User Transform");
}